Plan for Phil Carlisle
by Phil Carlisle · 04/25/2002 (2:30 pm) · 9 comments
Welp, yet another slack week. Finally got going on the W3D AI code.
Getting started on the AI code for torque next week.
On an upnote, I took a look at the first pass shader support, its gonna be a LOT simpler than I first thought. Melv sent me his OGL init code *thanks Melv* which I'll hack ATI support into and then use as the basis for the shader support for 3Space. It's going to be fairly easy to work backwards on this I think, shoehorn the shaders in hardware first (i.e. vertex and pixel shaders in hardware for NV and ATI), then add fallback feature support for the shader language.
On another note, the gameplay tutorial is almost complete, a few hours saturday should get that. Also the pathmanager spline path stuff will be in this weekend to. Digifest said he'd script it if I wrote the code and access functions. So thats a good one.
Last thing for this weekend? hmm.. lets hope Ive got some nice new effects to show :))
I decided to take a break the other night, and sat down to model something in WC. So i did this fort:

Getting started on the AI code for torque next week.
On an upnote, I took a look at the first pass shader support, its gonna be a LOT simpler than I first thought. Melv sent me his OGL init code *thanks Melv* which I'll hack ATI support into and then use as the basis for the shader support for 3Space. It's going to be fairly easy to work backwards on this I think, shoehorn the shaders in hardware first (i.e. vertex and pixel shaders in hardware for NV and ATI), then add fallback feature support for the shader language.
On another note, the gameplay tutorial is almost complete, a few hours saturday should get that. Also the pathmanager spline path stuff will be in this weekend to. Digifest said he'd script it if I wrote the code and access functions. So thats a good one.
Last thing for this weekend? hmm.. lets hope Ive got some nice new effects to show :))
I decided to take a break the other night, and sat down to model something in WC. So i did this fort:

About the author
#2
Phil.
04/25/2002 (3:01 pm)
Why is it that whenever i post images I always mess it up :)) those dang image tags! :))Phil.
#3
I fixed your image markup tag. Remember, it's GG HTML light, not HTML.
BTW, nice fort:)
Jeff Tunnell GG
04/25/2002 (3:59 pm)
Phil,I fixed your image markup tag. Remember, it's GG HTML light, not HTML.
BTW, nice fort:)
Jeff Tunnell GG
#4
So version 2 of Fort Phil should be better :))
Phil.
04/25/2002 (5:33 pm)
I'm going to try and make a better one over the weekend. I started this one without thinking of reference material. Which is a bit of a no-no :))So version 2 of Fort Phil should be better :))
Phil.
#5
04/25/2002 (6:56 pm)
woah, very nice fort for a coder :D
#7
Phil.
04/26/2002 (1:27 am)
I used some steps from the WC prefabs :)) but yeah.. definitely need ladders.Phil.
#8
Good new also concerning AI & Shader.
BTW, what about the mission code ? You should think I'm .... well I am :p
04/26/2002 (1:56 am)
Nice building.Good new also concerning AI & Shader.
BTW, what about the mission code ? You should think I'm .... well I am :p
#9
I'll be working on it today too. Hopefully have it finished. Or at least working for you.
Phil.
04/28/2002 (5:36 am)
Frank.. still working on it. Thats the tutorial I mentioned.I'll be working on it today too. Hopefully have it finished. Or at least working for you.
Phil.

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