Game Development Community

Plan for Jerane Alleyne

by Jerane Alleyne · 04/10/2002 (4:10 pm) · 3 comments

Now that the website is up, time to get back to the remaining work.


General Progress
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After the website design, I've gone back the update the Design and Objectives documents, adding a report on the latest build of our demo, and oulining of the main menu interface. I try to update docs at least once a week, but other duties tend to hinder that at times :(


Creative Progress
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Next on the list: finish the first map! Since the Worldcraft debacle has been solved, I can work with a clear concience. The terrain map is going to get redone...for some reason footstep decals are not showing up in the terrain, and I need to add a new texture to the terrain as a floor for the base we're making.

Next week I'll begin the next stage of player models, adding mount points for partcle FX, to make a jet thrust effect when the player jumps. This will lead to adding fire and smoke to damaged areas down the line...


Programming Progress
===========================

After our first multiplayer test, we noticed some interesting things. First, when a player reloaded, another player in the game would perform the reload animation...also, they seemed to share the same ammo...when one would shoot, it decreased the other player's ammo. It looks like these issues will be cleared up.

Until we continue our progress on understanding damage location, we're looking at an event system for certain sequence, such as the aforemented particle FX for a jump.

One of our code monkeys is working on Tribal IDE to get the script debugger running properly, so it can only be of benefit to us once its done. We still need to get the inventory system running, as it is one of the cornerstones of our game, and I want to play with configurations on the player :)

The Fun ensues.....


Jerane Alleyne
Lead Artist - Event Alpha
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www.eventalpha.com

#1
04/10/2002 (6:57 pm)
I love that quote.
#2
04/11/2002 (4:44 am)
Very nice looking web site :)
#3
04/11/2002 (12:57 pm)
Hey, Thanks :)

Matthew: When I first heard that, I knew I had to use it :)