Plan for Harold "LabRat" Brown
by Harold "LabRat" Brown · 03/29/2002 (11:43 pm) · 4 comments
OK I finished up the basic flag information for the 3 "flags" I was making for the Realm Wars demo.
Right now you can add a flag to a mission, people can pick them up and when you die the flag drops where you were killed.
Everything is packaged into a zip that contains the flag.cs file, a readme.txt with information on what other files need to be changed and the 3 flag .dts files, the texture files I used and the Milkshape 3D files for all 3 flags.
realmwars.feylab.com/downloads/rw_flags.zip
UPDATE:
Just a bit of an update.. I have the ammo switching gode all done now and just have to figure the easiest way to do the instructions.
Right now you can add a flag to a mission, people can pick them up and when you die the flag drops where you were killed.
Everything is packaged into a zip that contains the flag.cs file, a readme.txt with information on what other files need to be changed and the 3 flag .dts files, the texture files I used and the Milkshape 3D files for all 3 flags.
realmwars.feylab.com/downloads/rw_flags.zip
UPDATE:
Just a bit of an update.. I have the ammo switching gode all done now and just have to figure the easiest way to do the instructions.
About the author
#2
You must set your player maxInv for the flags:
maxInv[Flag1] = 1;
maxInv[Flag2] = 1;
maxInv[Flag3] = 1;
in the datablock PlayerData(LightMaleHumanArmor)
03/30/2002 (2:25 am)
Whoops... forgot to add the following:You must set your player maxInv for the flags:
maxInv[Flag1] = 1;
maxInv[Flag2] = 1;
maxInv[Flag3] = 1;
in the datablock PlayerData(LightMaleHumanArmor)
#3
Just thinking about what else to add.
Thanks labbie!
Phil.
03/30/2002 (3:35 am)
Cool, I'll get this in the TA build4 today.Just thinking about what else to add.
Thanks labbie!
Phil.
#4
Ah well..
Anyway, flags in, just about to test.
Phil.
03/31/2002 (8:55 am)
Labbie! i added the flags in just now. i was thinking, whats the best way to respawn the flag on capture? I guess just placing a flag marker at the flag spawn point and creating a new flag at that position...Ah well..
Anyway, flags in, just about to test.
Phil.

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