A gift, just in time for a game jam!
by Daniel Buckmaster · 10/12/2014 (12:45 am) · 19 comments
What's this gift, then? Well, after a lengthy process I've finally decided to open-source Walkabout! Those of you who are following WinterLeaf may have noticed that Walkabout is included in their open-sourced OMNI engine. We've been discussing this for a while, and they beat me to the punch, but now it's official and it even has its own repository.
This open-source version has no catches, no feature differences, and an MIT license. It comes with all the documentation that people loved from Walkabout, including tutorials for compatibility with the UAISK. To get you excited all over again, here are some pictures from previous updates:
Different water options!
A new editor mode!
Why are you doing this?Honestly, it wasn't an easy decision to make. Products going open-source when people have spent their hard-earned money to purchase them is always awkward. In this case, the reason I'd sold Walkabout originally was because I intended it to be a worthwhile investment with long-term support and new features. I do believe it was a decent investment for those who purchased it, but I've been sadly lacking in time to put into it, especially since taking a position on the Steering Committee.
So, to increase Walkabout's value not just for its existing users but for everyone, I thought that open-sourcing it would be a great way to go. This way it can benefit from contributions, but I can also justify putting more effort into it to the point where it could possibly be merged, in some form, into the main T3D repo.
So basically - I wasn't able to provide the support I imagined Walkabout should have, and open-sourcing it is a way to increase that support, either thanks to other contributors, or thanks to Steering Committee effort going into it.
Where can I download it again?Right here, buddy.
Thanks!You're welcome. :)
What's this jam you mentioned?Oh, right! Next month heralds the return of the fantastic 7DFPS game jam (that's 7-day FPS, inspired by 7-day RogueLike, 7DRL). I'm excited to get involved and fly the Torque flag, as it's an engine known for making FPSs, so we should be all over this! My last jam experience was great, so I'm keen to get involved again and make something! Hopefully this effort will be more polished than NessieSim14 turned out.
If you've never participated in a jam before, I highly recommend it! It's a great chance to have fun making a small, focused game, and it really teaches you how to work to a deadline and focus on the core fun part of your game. There's always one happening if you look, so get out there and have fun.