Cavalry charge!
by Aussiemandias · 04/20/2014 (11:03 pm) · 8 comments
So this is what I've been working on for the past week - AI. In particular this uses a formation AI, where there is a squad leader who actively searches for and engages a target. The squad members follow the squad leader until some conditions are met (in this case target distance) where they are free to break formation and disengage at their own will.
I'm pretty pleased with how this turned out, I just need to add some yelling sound effects and maybe some bugles!
About the author
#2
In doing the AI is there anything you did differently, did you do any source changes or was it done in torquescript?
04/21/2014 (4:18 am)
Looks really good. I too have moved into AI, nothing that's as good as that but it's something. In doing the AI is there anything you did differently, did you do any source changes or was it done in torquescript?
#3
04/21/2014 (5:30 am)
That's great, big thumbs up!
#4
04/21/2014 (5:54 am)
nice work.
#5
04/21/2014 (6:28 am)
That's pretty fantastic. I forsee some epic encounters coming up. Though it does look... fairly unforgiving. ;P
#6
Yeah there's a giant file I've been working on for the past 3 months or so. LOS checks, squad stuff, movement changes. I've slowly been porting what doesn't need quick access onto the TorqueScript side of things so modders can alter the AI to a satisfactory level.
04/21/2014 (8:34 am)
@KoryYeah there's a giant file I've been working on for the past 3 months or so. LOS checks, squad stuff, movement changes. I've slowly been porting what doesn't need quick access onto the TorqueScript side of things so modders can alter the AI to a satisfactory level.
#7
04/21/2014 (9:29 am)
Very nice!
#8
04/22/2014 (4:13 pm)
Awesome, good job! 
Richard Marrevee
R.G.S - Richards Game Studio