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Door's pack 01

by D Fasel · 04/17/2014 (1:41 pm) · 7 comments

I'm proud to present a new content and art pack, made by GAME3D.
This content and art pack coming with 15 Torque ready models. The theme is animated door's. If you need to have doors, and no time, then you will like this pack.

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This pack content 15 T3D ready door's, with each have a own open and close sound for the animation.
The Door's Pack 01 is a door art pack for fast developing, it save you a lot time, when you need to have animated doors.

The texture in the pack are all high resolution and can be sized down for your game. They coming with diffuse, normal and specular map. Also T3D ready with prepared material.cs file.

The scripts are very easy and working well in single and multyplay mode. Every door model has an own data block and function.

The model's use some simply LOD and it is easy to implement in your project.

Here a little movie, showing all models from this door pack:


This pack is available in the GAME3D shop and the price is $19.99 Please visite the shop to get more information about the pack. You can purchase the pack via paypal, and then get the pack after purchasing very fast.

to the shop : Click Here

This is the first pack of doors, I made. If a lot people like that pack, im sure it will be continue like space doors, or ancient doors, wooden doors, and so on.



Thanks for reading and watch the video

About the author

Working in the team of Winterleaf Entertainment as an Lead Level Designer and Environmental Artist. Selling content and art packs ready for T3D at my shop www.game3d.ch/shop


#1
04/17/2014 (4:21 pm)
So much content I want to purchase! This looks great. I just spent what seems like a week getting a door to open and close in script. I'm happy I did but this is well worth $20 for all the variety and sounds too. I noticed there is very little in the way of door resources. Is there a model sheet perhaps of all the different doors?

Edit: Woops I was on my mobile and didn't see the video of all the doors.
#2
04/17/2014 (5:19 pm)
GAME 3D Way to go, congrats! Keep up the great work!
#3
04/17/2014 (6:25 pm)
Wow, the animations look great! Nice work D! You are continuing to improve with EVERY pack. Nice to see you including other formats as well, I wish I would have started doing that for my stuff. Might have made a difference in sales.

Keep up the good work.

Ron
#4
04/17/2014 (11:52 pm)
Hello D Fasel,

It's a very good pack!

Indeed, automatic door ready for torque 3D was a product that was missing here, and I believe will be very useful for people who are developing video games.

Good luck!
#5
04/18/2014 (3:02 am)
Thanks, everyone.

@ Jason: This first pack is more made as special door pack and to see peoble like the idea of making doors or not, and what doors are need from customers. so the next doors pack, when I continue at this, will more be theme specific like ancient doors, or modern doors and so on.

@ Will: Thanks, I will try to keep it :)

@ Ron: Thanks Ron. Yea, I think to have more as one format is helpfully for custom work, also when I like to make the last polish in milkshape, about I like the exporter for DTS there and the possibility to integrate the animation inside the DTS.

@ Joao : Thanks also. I think such packs like this door pack are much usefull for fast prototyping for programmers with slow skills in art developing. I would wish as 3D artis to see more packs from programmers, so an poor skilled coder could pick it up and speed up the developing. But at least, a team with programmers and artist is always the way to go :)
I also think such packs are good for new people, joining to use torque.

I would like to know, what door you would like to see for the door pack 02. It also could be some special wishes.

Also I will offer a service for custom work. So when ou need doors you could order your door, made for your project with the look and animation and sound you like to have. Just send me an mail to "game3d at game3d dot ch" when you need that service.
#6
04/19/2014 (12:39 pm)
@ D Fasel,

My suggestion for the doors, would be to create doors that might be opened via the keyboard (clicking on key, for instance) or some kind of key found by the player.

I hope this may be helpful in your future projects.

Greetings,
#7
04/19/2014 (5:09 pm)
@ Joao:

I was thinking to implement a key system, so the player have to find an key and only can open the doors with the key.

But then I found out that such things most are game specific and it is a simply thing to implement a KEY system to the code from the Doors Pack by just using an "IF" after the player collide with the door.

if ($key1 = true )
now use the open/close door function from the pack

For multyplay the $key1 variable should not be global like it is above.

The next thing you want do with a such system is to save the stats of all keys, so you could start the mission with the last stats you had before exit the mission.

You maybe also will have an gui for showing the stats of the keys.

To open the doors via keyboard, you have to change the door system and dont use player collision for the doors. How to do this?

Just use trigger and not a collision system for the player. At least the door have to know, that some player is in range of the door, so the player just can hit a key to open the door. It works near same as the code in the pack, but you have to use triggers for that.

When i was plan that pack, i was thinking to give it out with such functions. But i found out that all that is depending how you make your game/level saving (save load system) and what kind of game you have.

Thats why I dont implement an such code to the pack, about it maybe don't fits the game mechanic of your game. In other words, it depend how you handle your game mechanic to implement such function the right way for your project.

You always can use snippets from the door code in the pack, if you need more functionality for your project.

Like i said, for an KEY system use "if ($key1 = true )" and for keyboard action via an key use trigger and not player collision. The code to open and close is always the same like in the pack.

Hope that helps, and thanks for the suggestion.