FAIL! Deadline ... What Is A Deadline?
by Steve Acaster · 06/01/2013 (2:08 pm) · 14 comments
Quote:
It has been exactly 365 days x2 ... which equals ... er ... 2 and 2 is 5 ... erm ... er ... say about 2 years - exactly - to the day - that I started Project BADGER OF DOOM ... maybe it needs a better name :/
Sigh ... so, it's been 2 years exactly, to the day, since I started my current project ...
Originally it was entitled "His Royal Majesticnesses' Royal Corps Of Dirigibles And The Might Struggles For Supremecy Of The Pan-Dimensional Lands Of Pangea" ...
... okay it wasn't ...
But it was originally entitled "Royal Corps Of Dirigibles". The rest of the "fluff" was very much added for amusement as a sub-title, due to the Steampunk notion of the whole thing.
That eventually changed to "Royal Dirigible Brigade", a very much shortened version which still implied the Steampunk aesthetic of "royal", "dirigibles" and a "brigade" ... presumably a brigade of dirigibles ... possibly aquainted with royals.
That in-turn ... inturn? ... not sure if one word or hyphenated ... became the much easier "Dirigible Brigade" ... after all there are SIX playable faction, only one of which is called "Royalist".
I was fine with that for months, right until I woke up today and thought AIRSHIP DRAGOON ... and that was before I got to the pub ...
So ... we still don't really have a title ... only it needs to includes airships/dirigibles/zeppelins and some sort of military detachment like Brigades or more cavalry orientated like Dragoons ... or maybe Huzzars ... my late-grandfather was a Huzzar ... and an Irish Huzzar at that ... and a Royal Irish Huzzar. He wasn't Irish.
Also ...
... Deadlines ... and the utter lack of them. Thank the great magnet - 'cos I'd have missed it if there was one.
So 2 years to the day after I had started ... where about are we? ... that's the royal "we" of course ...
All Character models are done - all hail the great magnet - because it's been a 2 month - checks old blogs - looks more like 3 months - death march of 3D character modeling. But finally we are complete on that score.
I had to complete the Dastardly Pirates of Pangea - cue play on words about the pirates of penzance ... get it? Look, I did drama at school in the '80s ... when I say "did", I mean "took as a skive from doing real lessons" - and thus failed at exam time. Everybody wins!

This is the common enemy in Single Battle Mode and the insurgent if you don't keep the population happy in the Campaign modes. He's a red bearded hell-raiser, wearing a shiny jade smoking jacket, with a white stripe across the face giving him a New Romantics vibe.
What do you mean you don't know what the New Romantics were?
What do you mean "What The Hell Did I Just Watch!?"
How about this?
What?
Still no recollection? Never mind, let's continue.
Pirates done, I needed to sort out the Heavy Armour character for all 7 factions.
Having already bled my fingers to the bone on making light and stealth armour, I decided that heavy armour would be a single character model, using variations on the same texture. That's when "base_my_lovely_material_option" really came into it's own. Swapping "base" with "faction name" meant that I could load the correct material at spawn and it would then have the dominant colours of the regime. I decided that the face mask of the armour should patriotically (you spell that like that right?) have the regime's flag and the back shoulder plate should also carry the flag - as a basic way of checking for identification from behind to prevent Blue-On-Blue - something I'd done for character models in "ye olde project"

Yeah ... that one ... awww ... look at them ears ...
But back to the now ...
Whilst all 6 playable factions were VERY loosely based on great powers of the 19th Century, I had wanted to make variations on the flags, to give the factions and the game it's own unique fantasy/Steampunk identity.
The US flag was kind of easy, the double cirlce of stars circa 1877 is kinda cool. Thanks to Nebraska for that. As seen in Dances With Wolves - the only good Costner film. Sorry if you're reading Kev, but .... well ... it was. :|
I almost changed it to something else but them realized that was actually the REAL Malaysian flag ... so we scrubbed that idea ...
So turning the US 1877 flag into a double ring also looked cool. And here it is on the heavy armour character type for the US Republic faction.

The British Flag has been the one to be awkward. I ummed-and-ahh-ed for some time thinking up a new design.

That was cool :) ... positively freezing ... oh hang on that's Iceland's flag ... They ate our cod in 1971 - Nevar Forget!
Let's try a version on the theme.

GOD DAMMIT NORWAY! Fuuuuuu -
So, I ditched that idea and went back for the classic Naval Ensign. It's the British Royalist - so some sort of ... crown ... seemed right. And here's what we got.

It shows off the predominate red of the red coats, has a crown, Union Jack - If I was a Redcoat in a past future that never was I would be proud to leap out of a zeppelin all guns blazing with that on my shirt!
I've still got 4 other flags to design but I feel that they're gonna go much more smoothly. For the Tactical Battle part I am almost complete, with just 3 more weapon systems to finish the models, scripts and GUI's for. Here's the US Republic again, left is a Recce class trooper in Stealth Armour (camouflage) holding a "Telephonicatron" to bring in artillery, and a Sapper class trooper next to him with a single shot, FlameRocket.

In other news, I've fixed MORE bugs - where the hell do they come from? - found some others, which thankfully I know how to fix, sorted out a whole load of new stuff and enjoyed using "base_material" so much I've converted a whole load of stuff done at the start of production 2 years ago to use it, thus ridding myself of various mildly repepitive datablocks.
I encourage all T3D MIT users to embrace the power of "base" in your materials.
base_barrel
blue_barrel
green_barrel
awesome_barrel
Can all be done with just one model. And even one texture if you use the diffuse setting on the material datablock.
So, I've got all that and 4 more post-it notes of issues to sort out. And then port it over to a finalized code-base (still using an experimental one).
So ... we missed our deadline ... but thankfully we are not beholden (is that even a word?) to external forces ... or some such gibberish. Production continues unabated. It has been exactly 2 years to the day since we began.
About the author
One Bloke ... In His Bedroom ... Making Indie Games ...
#3

I also love imagining your face as you awoke to the words AIRSHIP DRAGOON.
06/01/2013 (10:04 pm)
I'd love to see pirate heavy armour looking like Ned Kelly:
I also love imagining your face as you awoke to the words AIRSHIP DRAGOON.
#4

...would be better.
Good going, Steve. Love the art so far.
06/02/2013 (2:27 am)
Ned Kelly? Hmmm... Cool as that would be, I think something like...
...would be better.
Good going, Steve. Love the art so far.
#5
Things like flags are small items but they can drag out much like the name of the thing!
I do wonder why the Ol' Yankees have the slouch hat as it is more associated with we, Australians. Though I know lots have it too.
I do hope the woman with bunny ears returns, and with her bunny slippers too. Maybe a special encounter...
06/02/2013 (6:02 am)
On the Costner front I liked his Robin Hood: Prince of Thieves!Things like flags are small items but they can drag out much like the name of the thing!
I do wonder why the Ol' Yankees have the slouch hat as it is more associated with we, Australians. Though I know lots have it too.
I do hope the woman with bunny ears returns, and with her bunny slippers too. Maybe a special encounter...
#6
Ah yes, I did forget Prince of Thieves - absolute twaddle but hilariously good fun!
As for the slouch hat ...

Teddy Roosevelt and the rough riders wore them ...when he wasn't carjacking moose or wrestling bears and the such sort.
06/02/2013 (8:09 am)
@EdwardAh yes, I did forget Prince of Thieves - absolute twaddle but hilariously good fun!
As for the slouch hat ...
Teddy Roosevelt and the rough riders wore them ...when he wasn't carjacking moose or wrestling bears and the such sort.
#7

p.s. when I can i play err... it Steve :-)
p.p.s. I quite like the sound of "Air Fusiliers" but I think you already use Fusiliers as a class don't you?
06/02/2013 (4:09 pm)
@Dan, now I know where they got the idea for robby the robot
p.s. when I can i play err... it Steve :-)
p.p.s. I quite like the sound of "Air Fusiliers" but I think you already use Fusiliers as a class don't you?
#8

I might actually get around to putting out a "beta" demo at the end of the month, consisting of a single tactical mission and one faction, and some disclaimers about bits which aren't 100% finished.
06/02/2013 (5:44 pm)

I might actually get around to putting out a "beta" demo at the end of the month, consisting of a single tactical mission and one faction, and some disclaimers about bits which aren't 100% finished.
#9
Steve what's your road map looking like. Releasing this year?
06/02/2013 (6:48 pm)
I wish everyone would blog about their game development. Steve's are always inspirational seeing people push forward makes me try even harder my self. Plus we always get a nice Youtube video with steve lol. But I can't wait to get past this pack and start using it for my own game. Steve what's your road map looking like. Releasing this year?
#10
@Steve - End of the month? I didn't realise you were so close. That's got to be exciting. I'd be keen to play test this puppy when you get there. Bombs awaaaay.....
06/02/2013 (9:52 pm)
@Kevin - Not everyone can blog on their progress, because we don't have what we feel is a progression from the last blog. Steve's a freak. Then again, so are you!@Steve - End of the month? I didn't realise you were so close. That's got to be exciting. I'd be keen to play test this puppy when you get there. Bombs awaaaay.....
#11
06/03/2013 (2:59 am)
@Dan I've been there too. Sometimes when blogging about road blocks, frustrations, or just saying "I can't do this", you can get community feedback that just might be what you need to get back on track. For me the community here has given me the courage to keep going. I've gotten advice that just opened an idea in my head that I never thought before. I've completely lost my entire project about 3-4 times in the last few years that I've been working on. One time even some of the community members had some things I've posted which has had dead links that I couldn't even get back. Without them I really would have lost everything one time. The way I see it the blogs are not about progress per se but just reaching out to the "Family" we have in the community. We all have many dreams. Why not all grow together?
#12
06/03/2013 (5:34 am)
Looking forward to the beta.
#13
Blimey I hope so, don't want to slip into 2014. I'm still *hopeful* - if not exactly confident - that I can get it all finished in a few more months.
06/03/2013 (7:09 am)
Quote:
Steve what's your road map looking like. Releasing this year?
Blimey I hope so, don't want to slip into 2014. I'm still *hopeful* - if not exactly confident - that I can get it all finished in a few more months.
#14
06/03/2013 (4:25 pm)
@Steve any plans for when you'll be thinking of a website and how you will go about marketing and distribution? Maybe Steam via Greenlight? 
Richard Marrevee
R.G.S - Richards Game Studio
I know about deadlines :(, for my project The Master's Eye I use a sliding deadline, makes life so much easier.
Anyway, keep up the great job.