Neptun Pack / Blue Whale with new animation
by D Fasel · 02/01/2013 (12:36 pm) · 6 comments
Hello.
I have rework the Blue Whale animation. Also i made the whale larger and I add vertex weight painting. I slow down the animation also.
____________________________________________________________________________________________________
The Blue Whale:
---------------
The Blue whale is now around 27 meters large. You can easy made it larger or smaller by using script or the resource files or in UAISK just set the size in editor. The last 2 days i reworked the animation and made also vertex wight painting, this was missed in the last movie i showed the whale. Wondering what you think now!
Light Tower:
------------
I also reworked the grating texture from the light tower. I add some rusty parts to the textures. At the moment i don't be really happy whit the result. The rust is to shiny. But it should be on the right way now.
Such details make it looks more interesting.
The light tower is reworked also! I made 2 more floors and reworked the top of the tower. The wrong sized textures are now in the right size.
Demo Mission:
-------------
I fully reworked and redesigned the whole Demo mission. I made a larger island with some houses, showing what you can do with all the props/models.
Ok, that's all for the moment, wish you a nice weekend!
I have rework the Blue Whale animation. Also i made the whale larger and I add vertex weight painting. I slow down the animation also.
____________________________________________________________________________________________________
The Blue Whale:
---------------
The Blue whale is now around 27 meters large. You can easy made it larger or smaller by using script or the resource files or in UAISK just set the size in editor. The last 2 days i reworked the animation and made also vertex wight painting, this was missed in the last movie i showed the whale. Wondering what you think now!
Light Tower:
------------
I also reworked the grating texture from the light tower. I add some rusty parts to the textures. At the moment i don't be really happy whit the result. The rust is to shiny. But it should be on the right way now.
Such details make it looks more interesting.
The light tower is reworked also! I made 2 more floors and reworked the top of the tower. The wrong sized textures are now in the right size.
Demo Mission:
-------------
I fully reworked and redesigned the whole Demo mission. I made a larger island with some houses, showing what you can do with all the props/models.
Ok, that's all for the moment, wish you a nice weekend!
About the author
Developing content for T3D and 3D Art. Freelancing in 3D Art, Level Design, Game Prototyping and Game Design.
#2
02/01/2013 (5:02 pm)
The Whale is looking better, as are the other props, nice work :-)
#3
List of assets:
_______________
AI-Models:
-------------------
- Blue Whale
- Dolphin
- Orca
- Manta
- Piranha
- Hammer Shark
- Jellyfish
- 2 little fish (yellow and blue stile colored)
Plants:
--------------------
3 fantasy plants (2 are animated)
Corals:
--------------------
6 fantasy corals
Player:
--------------------
- Fins
- oxygen
(This are mounted and dismounted if the player enter/leaf the water)
Port:
--------------------
Different models to build a port with door (animated)
Light Tower:
--------------------
Light tower model and a platform model for the tower.
Props:
--------------------
- SOS Ring
- Marker with little light tower (animated)
- Wooden Stage
- Wooden Landing stage or walk stage/bridge
- under water ship wreck
- Wooden house
Shells:
--------------------
2 little shells
1 big animated shell
Terrain textures:
---------------------
5 paralax terrain textures
Weapons:
---------
Dummy weapons for the AI models
Scripts:
---------
You will get all the needed scripts like the modified player.cs and AI fish data blocks and such.
Demo mission:
--------------
An nice mission, showing all the models and content from the neptun pack.
02/01/2013 (5:21 pm)
@ Dan: here a list of the content from neptun pack. This all is near finished, what you read in the list. Some more content is on my plane.List of assets:
_______________
AI-Models:
-------------------
- Blue Whale
- Dolphin
- Orca
- Manta
- Piranha
- Hammer Shark
- Jellyfish
- 2 little fish (yellow and blue stile colored)
Plants:
--------------------
3 fantasy plants (2 are animated)
Corals:
--------------------
6 fantasy corals
Player:
--------------------
- Fins
- oxygen
(This are mounted and dismounted if the player enter/leaf the water)
Port:
--------------------
Different models to build a port with door (animated)
Light Tower:
--------------------
Light tower model and a platform model for the tower.
Props:
--------------------
- SOS Ring
- Marker with little light tower (animated)
- Wooden Stage
- Wooden Landing stage or walk stage/bridge
- under water ship wreck
- Wooden house
Shells:
--------------------
2 little shells
1 big animated shell
Terrain textures:
---------------------
5 paralax terrain textures
Weapons:
---------
Dummy weapons for the AI models
Scripts:
---------
You will get all the needed scripts like the modified player.cs and AI fish data blocks and such.
Demo mission:
--------------
An nice mission, showing all the models and content from the neptun pack.
#4
02/01/2013 (7:37 pm)
Wow, between this and Ron Kapaun's work we're developing quite the aquatic ecosystem!
#5
Thanks for the list breakdown Daniel. That's a big list. Really looking forward to getting this, as well as Ron's Tropical Pack update next week (fingers crossed).
02/01/2013 (7:56 pm)
@Chris - yeah. The aquatic stuff is what I'm after, as I'm attempting to recreate Far Cry to some extent. Even Far Cry 3 has just rocks under the water. Thanks for the list breakdown Daniel. That's a big list. Really looking forward to getting this, as well as Ron's Tropical Pack update next week (fingers crossed).
#6
Pack is really starting to look good. Nice tweeks on the atmosphere and details for the demo level. Keep tweeking the animations. The whale still looks a bit stiff along it's length. Scale looks much better and the reworked textures are looking really good. As a reminder, double check your sharks and other creatures. Their animations could probably be refined as well.
Keep fiddling with textures and all of that stuff. You have made good progress. Keep it up!
@Dan, the trop pack shipped yesterday to GG. Just waiting on them to post it and update the store with the new data.
Ron
02/02/2013 (1:38 pm)
Daniel,Pack is really starting to look good. Nice tweeks on the atmosphere and details for the demo level. Keep tweeking the animations. The whale still looks a bit stiff along it's length. Scale looks much better and the reworked textures are looking really good. As a reminder, double check your sharks and other creatures. Their animations could probably be refined as well.
Keep fiddling with textures and all of that stuff. You have made good progress. Keep it up!
@Dan, the trop pack shipped yesterday to GG. Just waiting on them to post it and update the store with the new data.
Ron
Torque Owner Dan Webb
PsyCandy Games