MAP - Current Progress
by Robert Fritzen · 01/18/2013 (7:13 pm) · 4 comments
Time speeds along quickly, and so does my pack making apparently. Just last week I gave an official announcement for my first Torque 3D pack, and a week later, I'm almost done with it!
Surprisingly I'm not here to rant about a million different compiling issues with C++, because my favorite piece of news is that ALL of the coding for this pack is DONE! Hard to believe, but it's already finished :)
But now you're asking, where do I buy th- Not so fast! I still have to finish a very important part of this pack, and that is the documentation. My favorite one to write so far has to have been the pack installation document. It's not done yet, and it's already got 16 pages :D

Yes, you see pretty pictures in there. I was quite serious when I said I wanted to make this pack as easy as possible to understand because I know that there are people out there who aren't sure how to create MySQL tables, databases, ect. and so all of that is covered in picture form. I also have a few pictures here and there where I thought needed for some of the code work, but most of the other code work is simply reading the installation, going to the specified file and adding something, or the all time favorite, copy and paste ;P.
Now onto the more fun stuff, and trust me, you guys are going to love this. I'm including a wide array of tutorials to get a R-P (Rank-Progression) system running, all the way down to a simple task such as sending news updates to your players.
Here's a few of the ones I've finished:

All of these tutorials include code (C++, PHP, Torque) to implement the system, and to modify it to meet your own personal needs.
Like what you see so far? Well, I have a few more surprises up my sleeve before this pack is fully completed, and I think the final tutorial list will have some goodies in there from my past bank of questions I've asked here and solved with the help of the community, my gift back to you (if you're curious, start digging up my past) :)
Either way, this has been a blast to work on, and I can't wait to get this out for you guys to use.
Surprisingly I'm not here to rant about a million different compiling issues with C++, because my favorite piece of news is that ALL of the coding for this pack is DONE! Hard to believe, but it's already finished :)
But now you're asking, where do I buy th- Not so fast! I still have to finish a very important part of this pack, and that is the documentation. My favorite one to write so far has to have been the pack installation document. It's not done yet, and it's already got 16 pages :D

Yes, you see pretty pictures in there. I was quite serious when I said I wanted to make this pack as easy as possible to understand because I know that there are people out there who aren't sure how to create MySQL tables, databases, ect. and so all of that is covered in picture form. I also have a few pictures here and there where I thought needed for some of the code work, but most of the other code work is simply reading the installation, going to the specified file and adding something, or the all time favorite, copy and paste ;P.
Now onto the more fun stuff, and trust me, you guys are going to love this. I'm including a wide array of tutorials to get a R-P (Rank-Progression) system running, all the way down to a simple task such as sending news updates to your players.
Here's a few of the ones I've finished:

All of these tutorials include code (C++, PHP, Torque) to implement the system, and to modify it to meet your own personal needs.
Like what you see so far? Well, I have a few more surprises up my sleeve before this pack is fully completed, and I think the final tutorial list will have some goodies in there from my past bank of questions I've asked here and solved with the help of the community, my gift back to you (if you're curious, start digging up my past) :)
Either way, this has been a blast to work on, and I can't wait to get this out for you guys to use.
About the author
At the young age of 21, and a UIUC student, I just love video game development, and draw a massive 7-8 yr. experience with this engine from Tribes 2. I plan on using Torque for many (if not all) of my future projects.
#2
01/19/2013 (5:59 am)
Really nice progress Robert, looking forward to that clickety button for DL ;)
#3
Either way, that's done. Off to finishing the tutorials for me! :)
01/19/2013 (2:11 pm)
Oh the fun I've had today setting up that silly IPN thingy for PayPal x_xEither way, that's done. Off to finishing the tutorials for me! :)
#4
Definately a pack people can use for their multiplayer games.
Something even I myself would buy if I could ever get my butt in gear long enough to get my game idea rolling.
01/21/2013 (12:51 pm)
Sounds like a great pack Robert and glad to see you are on a roll with it.Definately a pack people can use for their multiplayer games.
Something even I myself would buy if I could ever get my butt in gear long enough to get my game idea rolling.
Torque Owner Krystian Lahage
Lahage Studios