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RPG Engine - Feature Testing

by Kevin Mitchell · 12/30/2012 (5:45 am) · 4 comments

So I'm feeling really happy about all of this. There is only improvements to be added now. I'm ending my vacation soon so I'm trying to diligently knock out any defect I find as I'm doing my feature testing.

A few remaining features are weather control, Automatic night lights for buildings and streets, having choice trees in events, getting drops from monsters. Correctly setting the time when zoning from map to map.

If I have time I would love to get rid of my horrible characters and replace them with properly made ones.


Here are some captures from the Demo I'm trying to put together.



Features Part 1 in the order that they appear:



  1. Party Teleporting
  2. Adding Party Members
  3. Removing Party Members
  4. Getting Items from NPCs
  5. Testing One Monster Battle Event
  6. Playing a Movie
  7. Buying Armor
  8. Equipping Armor
  9. Buying Health Potions
  10. Getting Money from the None Roaming Jumping NPC
  11. Starting a quest in the small hut.
  12. Engaging the continuation of the quest that spawns mission monsters.
  13. Using Healing Items from the start menu
  14. Finishing quest after killing the monsters
  15. Returning to the hut to retrieve award.
  16. Using the teleport to get to the other side of town
  17. Changing the time of day to 7AM
  18. Then Seven PM
  19. Making a Save File to load later.
  20. Zoning to the old Paradise map.
  21. Zoning back to the other Island.




Features Part 2 in the order that they appear:



  1. Activating a Cutscene Intro.
  2. My second playing Dying and using a healing item to revive.
  3. Dying and loading from save file.
  4. Swiming / Diving under water.
  5. Me running for my life.
  6. On water battle glitch >.<




#2
12/30/2012 (8:13 am)
Kevin,

Nice, looks like a full on game now. Good job!

Ron
#3
12/30/2012 (9:09 am)
Fantastic job, can't wait to get my hands on the pack to get to that cut scene editor and save/load system. B)
#4
12/30/2012 (12:36 pm)
Nice job Kevin!