RPG Engine - Feature Testing
by Kevin Mitchell · 12/30/2012 (5:45 am) · 4 comments
So I'm feeling really happy about all of this. There is only improvements to be added now. I'm ending my vacation soon so I'm trying to diligently knock out any defect I find as I'm doing my feature testing.
A few remaining features are weather control, Automatic night lights for buildings and streets, having choice trees in events, getting drops from monsters. Correctly setting the time when zoning from map to map.
If I have time I would love to get rid of my horrible characters and replace them with properly made ones.
Here are some captures from the Demo I'm trying to put together.
A few remaining features are weather control, Automatic night lights for buildings and streets, having choice trees in events, getting drops from monsters. Correctly setting the time when zoning from map to map.
If I have time I would love to get rid of my horrible characters and replace them with properly made ones.
Here are some captures from the Demo I'm trying to put together.
Features Part 1 in the order that they appear:
- Party Teleporting
- Adding Party Members
- Removing Party Members
- Getting Items from NPCs
- Testing One Monster Battle Event
- Playing a Movie
- Buying Armor
- Equipping Armor
- Buying Health Potions
- Getting Money from the None Roaming Jumping NPC
- Starting a quest in the small hut.
- Engaging the continuation of the quest that spawns mission monsters.
- Using Healing Items from the start menu
- Finishing quest after killing the monsters
- Returning to the hut to retrieve award.
- Using the teleport to get to the other side of town
- Changing the time of day to 7AM
- Then Seven PM
- Making a Save File to load later.
- Zoning to the old Paradise map.
- Zoning back to the other Island.
Features Part 2 in the order that they appear:
- Activating a Cutscene Intro.
- My second playing Dying and using a healing item to revive.
- Dying and loading from save file.
- Swiming / Diving under water.
- Me running for my life.
- On water battle glitch >.<
About the author
Riding Solo since 2005. Current Project: Fated World 2005-Present RPG Engine Tool Kit - Now available.

Torque Owner David Robert Pemberton
www.deadlyassets.com