OneWorld Current Progress Report (Video Included)
by Vince Gee · 12/18/2012 (4:29 am) · 7 comments
Hey guys,
I know I haven't made any posts in a some time. I've actually been quite busy coding away at OneWorld. Winterleaf Entertainment and HNGamers are finally approaching a Beta Candidate. There are still more bugs in the code to shake a stick at, but slowly, each day I knock a couple out here, a couple out there. It really is quite surprising how far this project has come in 2 months.
Sean and I have been pretty tirelessly toiling away and last night I asked him to make a movie of the current state of functionality. He was kind enough to show some of the basic functionality in the video below.
Keep an eye out for updates!
Vince
I know I haven't made any posts in a some time. I've actually been quite busy coding away at OneWorld. Winterleaf Entertainment and HNGamers are finally approaching a Beta Candidate. There are still more bugs in the code to shake a stick at, but slowly, each day I knock a couple out here, a couple out there. It really is quite surprising how far this project has come in 2 months.
Sean and I have been pretty tirelessly toiling away and last night I asked him to make a movie of the current state of functionality. He was kind enough to show some of the basic functionality in the video below.
Keep an eye out for updates!
Vince
About the author
www.winterleafentertainment.com
#2
Great work guys!
12/18/2012 (9:36 am)
Awesome to see you got the terrain editors working! Albeit with a few bugs here and there but I'm confident you will sort those out!Great work guys!
#3
Very impressive. So I assume this is related to the C# for Torque tool?
12/18/2012 (10:52 am)
I'm not sure I know what I'm watching, but I still have to say: Suck it, Minecraft! :)Very impressive. So I assume this is related to the C# for Torque tool?
#4
12/18/2012 (10:54 am)
It is related, this version in particular is built off of the DNT platform. We do have a Torque script version as well, it is lagging a bit behind the DNT build on features.
#7
12/24/2012 (12:52 pm)
Cool I'll like to see more :) 
Torque Owner Richard Ranft
Roostertail Games