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OneWorld Current Progress Report (Video Included)

by Vince Gee · 12/18/2012 (4:29 am) · 7 comments

Hey guys,

I know I haven't made any posts in a some time. I've actually been quite busy coding away at OneWorld. Winterleaf Entertainment and HNGamers are finally approaching a Beta Candidate. There are still more bugs in the code to shake a stick at, but slowly, each day I knock a couple out here, a couple out there. It really is quite surprising how far this project has come in 2 months.

Sean and I have been pretty tirelessly toiling away and last night I asked him to make a movie of the current state of functionality. He was kind enough to show some of the basic functionality in the video below.


Keep an eye out for updates!

Vince

#1
12/18/2012 (6:58 am)
Very very nice.
#2
12/18/2012 (9:36 am)
Awesome to see you got the terrain editors working! Albeit with a few bugs here and there but I'm confident you will sort those out!
Great work guys!
#3
12/18/2012 (10:52 am)
I'm not sure I know what I'm watching, but I still have to say: Suck it, Minecraft! :)

Very impressive. So I assume this is related to the C# for Torque tool?
#4
12/18/2012 (10:54 am)
It is related, this version in particular is built off of the DNT platform. We do have a Torque script version as well, it is lagging a bit behind the DNT build on features.
#6
12/18/2012 (5:21 pm)
Sweet!!!
#7
12/24/2012 (12:52 pm)
Cool I'll like to see more :)