What is Torque 2D MIT?
Torque 2D MIT is an all new, open source, version of our 2D game development software. Following in the footsteps of Torque 3D, which went open source a few months ago, Torque 2D MIT will be available under the same (very permissible) MIT License very early next year.
It's more than just an open source version of Torque 2D!
Take Torque 2D, combine it with iTorque, add in Box 2D physics, several major enhancements and bug fixes, and make it open source. That is Torque 2D MIT.
So really, this isn't just the future for Torque 2D, it’s also the future of iTorque!
Box 2D | TAML | iOS | PC | OSX | MIT
By unifying Torque2D and iTorque into a single code base, GarageGames will be able to offer a single 2D game engine for iOS, Mac and PC.
The downside is that making such aggressive changes comes at the cost of backwards compatibility. Breaking backwards compatibility is a difficult, but sometimes unavoidable decision. Of course it will be possible to port iTorque and Torque 2D projects to the new Torque 2D MIT, but we aren't letting any constraints from previous versions prevent us from making significant improvements.
Finally, when we made our changes, it broke functionality in several editors. In order to work in an open source environment as soon as possible, we made a decision to publish our initial version of Torque 2D MIT without the editors; in other words, the initial version will be an API only engine with tool development to follow thereafter.
So what about current versions of iTorque and Torque 2D?
Before we release Torque 2D MIT, the current generation of iTorque and Torque 2D will each receive a free update. So if porting isn't in your time frame, we will integrate the latest bug fixes for the version you currently own.
iTorque will receive bug fixes that resolve issues related to app store rejections and Mountain Lion and up to date iOS support.
Torque 2D will receive bug fixes and Mountain Lion support.
These two updates will be the final updates for the current generation of iTorque and Torque 2D. All future development will occur on Torque 2D MIT. However, during the transition we will continue to sell Torque 2D and iTorque on our site (with clear notifications about Torque 2D MIT's impending release).
The crowd favorite, Michael Perry, will be following the lead set by Dave Wyand's great work on Torque 3D. Michael will be providing a more detailed technical update in coming days.