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A day late and a dollar short...

by Jacob Dankovchik · 12/01/2012 (12:03 am) · 26 comments

For the past year, I've been working on my first solid, dedicated game project. With this being my first game, I decided I was going to actually basically imitate an older game, making something new with my own spin on it. The idea here was to take an idea that I already know works and see if my own creative direction on it would be feasible. Sort of an ice-breaker into making a full on game. (For simplicity's sake though, I won't get in to details on what the game was)

About a month after I had the idea and began writing out the concepts, I found out a group of others had the same notion. I decided to continue my work though as their project's direction was considerably different than my own and so I just wanted to disregard it. Plus their team management just didn't seem to have anything in gear and so I wasn't expecting anything to ever actually happen. I went about my work and figured all would be well.

Along the way, I found people eager to help out. However as is usually the case with volunteers, enthusiasm was short lived. I expected this however, and kept on going. I wanted to keep things small, not get over loaded with drop-out team members. Basically just one person at a time and if they drop, I replace them. However as you can imagine, this isn't a very efficient approach to things and will only get you so far.

And so this went for a year. It got to a point where I expected to be able to prepare for putting together a Kickstarter campaign. All I needed was a little bit more in the art department and things would be good to go. The ideas I had were very solid, everything to make an excellent game for sure. Was expecting that I'd be seeking around $150,000 as my goal, which I felt fully confident I'd reach with ease, considering my designs and the popularity of the game I was designing after and with the fans of said game desperately wanting a new one. For the final art push I needed, I had a couple people who seemed eager to make it happen. They hated their dead-end current job as much as I and were ready to get out of it.

Few months later, virtually nothing happened. Constant "do you have that model ready??" followed with "No, not yet, I just have no time". Which continued all the way up until now. In the mean time of all this flaking out, the opposing project managed to get their shit together long enough to launch a Kickstarter for their own project. It's already doing hugely successful, virtually just off of name alone already well on their way to the goal amount. All I needed was about 4 good models within about 3 months and that would've been it... But I was unable to get even that little bit of dedication from anyone.

I'm basically sitting back now and watching my life's dream unfold for someone else and also having the last year of hard effort amount to nothing at all. It's moments like this that you have a hard time knowing what to do or how to keep going.
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#21
12/06/2012 (6:40 pm)
Dont take this the wrong way, but its not their fault, its yours.

You had months between request and kickstarter, yet you didn't make it happen. You talk about flaking out, I hope you are referring to yourself here and not the 'volunteers'

And all that is aside from the fact that the avg funds pledged for video games on kickstarter is $21,428 with a success rate of 23%.

http://www.inc.com/john-mcdermott/kickstarter-a-double-edged-sword-for-video-game-entrepreneurs.html

The chances of getting 150k funded from Kickstarter regardless of if you got the models or not is unlikely... what then?

I feel your pain, but you are being quite melodramatic.
#22
12/06/2012 (6:47 pm)
I'm assuming you didn't actually READ the blog, just skimmed it and thus spawned your comment. Otherwise you'd kinda get where you're a bit off. I certainly did as much as I could, spent nearly every minute of free time working on the idea. One man can't do everything within such a limited timeframe if you expect to create something of quality.

And yes, it was them flaking out. You don't literally promise something to someone and then make no effort to deliver. That's bad ethics no matter what.

But doesn't matter. I'm certainly not going to argue on my own blog, and again, I get the feeling you didn't really read anything cause the actual point went right over your head.
#23
12/06/2012 (8:39 pm)
I read it all actually, but perhaps you dont want to hear negative comments, only comments that back your feelings up.

What was stopping you from paying someone to do the work?
What was stopping you from finding someone else to do it for you?

You had three months to do this.

" Was expecting that I'd be seeking around $150,000 as my goal, which I felt fully confident I'd reach with ease"

See my comments above, they are perfectly relevant.

You could view it another way to, if you have a sure fire hit of $150k investment from Kickstarter, why would it be difficult to find someone to produce 4 simple models in 3 months?

If you were 'unable to get even that little bit of dedication from anyone.' to produce the models, what makes you think you would get enough people to support a $150k kickstarter?

Sorry if your not hearing what you want, but judging by your attitude I am in no way surprised it failed.



#24
12/06/2012 (9:17 pm)
Quote:What was stopping you from paying someone to do the work?

Take a guess. Realllly think about it.

Quote:What was stopping you from finding someone else to do it for you?

Oh, that's what I forgot to do! I didn't try looking for anyone else! Silly me! I wish I could've had you for such advice back then, I never thought of trying that!!

Quote:You could view it another way to, if you have a sure fire hit of $150k investment from Kickstarter, why would it be difficult to find someone to produce 4 simple models in 3 months?

And there in lies the real frustration of it.


As far as my attitude goes, you're coming in a pure vent blog citing issues without even thinking it though, at all. And there's of course more to the entire story but I'm not going in to it for your own sake. Ultimately this, as stated in the summary, was just venting from the get go. But oh well. Done replying to you now since I'm sure you'll just have more short sided thoughts to follow up with. ;)
#25
12/06/2012 (9:34 pm)
There are cheaps modelers around, if all you need was simple models (as you described) im sure with 3 months of savings it could happen.

Ooops sorry my bad,

its everyone elses fault that your 150k 100% certain to be funded via kickstarter game failed to happen and now your hopes and dreams of a company wont happen.

I'll just join in the circle-jerk to make you feel better *rolls eyes*
#26
12/06/2012 (9:49 pm)
I'll humor you one last time. (however ignore the part where you pretend to know so much about my financial situation)

Quote:its everyone elses fault that your 150k 100% certain to be funded via kickstarter game failed to happen and now your hopes and dreams of a company wont happen.

Never said it won't happen, nor is it 100% everyone else's fault. There's certainly things I could've done differently/better, and I've already said I'm working on an entirely new and different idea. It's a very unpleasant thing, but it's not insurmountable. That's mainly the issue is the amount of doubt and disappointment. But oh well, construe it however you like.
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