RecastT3D v1.1
by Kerry Enfinger · 05/22/2012 (1:31 pm) · 23 comments
RecastT3D v1.1
-- Updated to newest Recast/Detour codebase
-- Added Zones, Physical Zones, Triggers, and Items to geometry selections
-- Added water and river surface subdivision for better mesh control
-- Implemented bitmask to allow up to 32 types of meshes
-- Works on massive terrains
-- Added message boxes for notification of start/completion of navigation mesh
-- Optimized mesh functions
To see more capabilities of RecastT3D, please check out my previous blog:
www.garagegames.com/community/blogs/view/21647
I've also opened a forum at my website to discuss RecastT3D and the Torque Master Server software.
Posting and access to the main forums require registration and admin approval.
www.alteredrealitysoftware.com/forum
Utilizing Zones and Triggers in the geometry exclusion allows the developer to create areas in which the A.I. will not travel.
Great for creating safe zones and other areas in which the A.I. is not wanted to enter.

Using a Trigger mask, A.I. can be prevented from using this bridge.

A massive 20.5km x 20.5km terrain covered with a 5000 x 5000 navigation mesh.

The price for the package is $95.00 (Indie or Commercial) and can be purchased at:
www.alteredrealitysoftware.com/catalog.htm
You can also download a demo game from the above link to see the AI in action using the navigation mesh (make sure you have DirectX and Visual C++ 2010 runtimes installed).
-- Updated to newest Recast/Detour codebase
-- Added Zones, Physical Zones, Triggers, and Items to geometry selections
-- Added water and river surface subdivision for better mesh control
-- Implemented bitmask to allow up to 32 types of meshes
-- Works on massive terrains
-- Added message boxes for notification of start/completion of navigation mesh
-- Optimized mesh functions
To see more capabilities of RecastT3D, please check out my previous blog:
www.garagegames.com/community/blogs/view/21647
I've also opened a forum at my website to discuss RecastT3D and the Torque Master Server software.
Posting and access to the main forums require registration and admin approval.
www.alteredrealitysoftware.com/forum
Utilizing Zones and Triggers in the geometry exclusion allows the developer to create areas in which the A.I. will not travel.
Great for creating safe zones and other areas in which the A.I. is not wanted to enter.

Using a Trigger mask, A.I. can be prevented from using this bridge.

A massive 20.5km x 20.5km terrain covered with a 5000 x 5000 navigation mesh.

The price for the package is $95.00 (Indie or Commercial) and can be purchased at:
www.alteredrealitysoftware.com/catalog.htm
You can also download a demo game from the above link to see the AI in action using the navigation mesh (make sure you have DirectX and Visual C++ 2010 runtimes installed).
About the author
Owner of Altered Reality Software -- Bachelors Degree in Game and Simulation Programming -- Masters Degree in Database Management -- Currently working on Ph.D. in Computer Science
#22
07/22/2012 (6:48 pm)
I'm working on a couple of small bug fixes as I have the time. Any particular problems you want addressed?
#23
Your product is ok, i do not have any direct problems at the moment! It's more just a question of intrest.
One thing that i'm getting aquinted with is the 'project generator tool', i've managed to get the product as a (code) module to be correctly generated. But, I could not manage to get the 'lib' thing to work. In your original vs 2010 solution/project file there are some settings ('ignore specific lib' for example) that i do not know how to solv, so that would be a nice 'feature' but of course it's not of high priority because there is simple way around.
An other maybe more specific nice 'feature/idea' would be to have some UAISK files...? (Like the AFX 2 & UAISK integration).
Anyway, nice to here that the product evolvs:-)
Best regards
Kaj
07/23/2012 (12:36 pm)
Hello and thanx for fast response:-)Your product is ok, i do not have any direct problems at the moment! It's more just a question of intrest.
One thing that i'm getting aquinted with is the 'project generator tool', i've managed to get the product as a (code) module to be correctly generated. But, I could not manage to get the 'lib' thing to work. In your original vs 2010 solution/project file there are some settings ('ignore specific lib' for example) that i do not know how to solv, so that would be a nice 'feature' but of course it's not of high priority because there is simple way around.
An other maybe more specific nice 'feature/idea' would be to have some UAISK files...? (Like the AFX 2 & UAISK integration).
Anyway, nice to here that the product evolvs:-)
Best regards
Kaj

Torque Owner Kaj Wikman
Kwikman
Any idees when there will be an update :-)
Best regards
Kaj