S&T T3D Update...The Road Goes Ever Ever On...
by Alan James · 04/30/2012 (11:49 am) · 42 comments
STICKS TWIGS FOR T3D 1.2 DEMO MISSIONS UPDATE
WARNING, THIS PLAN IS PROBABLY RATED PG...MAYBE PG13...
Roads go ever ever on,
Over rock and under tree,
By caves where never sun has shone,
By streams that never find the sea;
Over snow by winter sown,
And through the merry flowers of June,
Over grass and over stone,
And under mountains in the moon...
- J.R.R. Tolkien
Hey Everyone!
I know you all think that I fell off the planet, but I was actually abducted by aliens and have been probed constantly for nearly seven months. At least that's what I remember, but it could actually be a false memory supressing the truly horrific real memories of working retail for a living. (Yes Julian...I'm alive -- just a looser and abysmal at email in particular as of late...)
Levity aside, it's really just been a dry last year. I've not felt at all like modeling, and have really felt like the Indie industry has advanced beyond my skills set. The transition from BSP/CSG based modeling to mesh based for my skill level has been slow, at least really getting my head around UV mapping. I guess I understand it, but just can't imagine that a process so time intensive is the best way that can achieved - but then again we still power our vehicles using gallons upon gallons of fairly inefficient fuel and use folded up pieces of paper to wipe our...ah, the complaints of modern living.
Well, enough of that, and now for something completely different - a completed update of the demo missions for the Sticks Twigs Environment Pack for T3D 1.2!
Yeaaaah!
About time! You say, and you're right. It should have been done last year but each time I sat down to work on it just seemed easier to Rick Roll myself or watch that Orangutan peeing on himself. It just busts me up every time! It just seemed like there was one distraction after another, but really, how many times can you watch Katy Perry naked on some clouds or Satisfaction by Benny Benassi? Well, from personal experience, I can say A LOT.
Ok, so I thought I was done, but now I think I've got it all out of my system.
So it's finished. And all joking aside this will more than likely been the final update that the S&T Pack sees. It's served its purpose and has seen a long and successful run but it's time to move on to other assets, other packs that I have in mind and step up in my modeling game. This will result in a bit less overall content, but hopefully a increase in quality. Hopefully I'll have time to post some WIP examples soon.
So regarding the update. The 25 Demo Missions have been baslically re-written from the ground up, with shape replicators & foliage replicators replaced by forest objects and groundcover. These Demo Missions are specifically designed to be utilized with a vanilla/clean build - i.e. there is the distinct possibility that if you try and lay these down on your working build you will break something (material scripts most likely).
These missions serve as an example of what kind of environments these models can produce, but not necessarily limited to. There are two flavors of the T3D 1.2 Update, one that includes all the art assets and one that is just the updated mission scripts and any updated art assets. If you have the 1.0.1 version of the art assets already downloaded, you would merely need to drop that pack in a clean install of T3D ExamplesFPS Examplegame directory and then the 1.2 Level Only version into the same, allowing it to overwrite the existing mission files and art assets with the updated ones.
Oh, and as usual I've told absolutely no one I should have actually informed at Garage Games about this update...so if you need it right away and you picked up the pack from GG, you can just email me ( alanjamesATcharter.net )and I'll get you hooked up with a link until it's updated here on GG. Sorry David B. I'm such a looser...I'll fire off the links for you guys here shortly!
To celebrate this release, we are running a week long 50 percent off all Packs on www.monsterpacks.com. Use coupon code finally2012at checkout, can be used as many times as you would like through May 7, 2012 beginning April 30, 2012.
Thanks for reading all this, once again and for checking out the stuff!
Alan
*UPDATE TO THE UPDATE*
Those with the Environmental Combo Pack your download links should work now!
Here are a few new screenshots from the Sticks Twigs Environment Pack for T3D 1.2:




About the author
#42
05/19/2012 (9:04 pm)
Sounds absolutely horrific Alan. I didn't realise it would be so serious. So I googled it. Damn. For anyone who's interested, here's a nice little image of a broken 5th metacarpal bone. Or "boxers' break" as it is also known.

Torque Owner Alan James
Really Really Good Things Studio
If I'm in excruciating pain when I grip firmly then it'll mean that it was possibly a bad union of the bone or a non-union(the second of which I REALLY hope isn't the case - reconstructive surgery could then be necessary).
It's still silghtly swollen (it's a fiberglass gutter cast, so I can take it off for short periods) and the metacarpal definitely has a downward slope (broke the same bone years ago amature boxing) but it fells fairly solid...so will see...