BLOG REMOVED
by Ron Kapaun · 04/11/2012 (5:35 pm) · 25 comments
THIS BLOG IS REMOVED BY THE AUTHOR. THANK YOU FOR VIEWING, SHARING AND DEBATING GAMES AND GAME DEVELOPMENT FOR NEARLY A DECADE. THANK YOU FOR YOUR TIME AND EFFORT OVER THE YEARS. I SEND YOU ALL A MESSAGE OF HOPE THAT EVERYTHING YOU WISH TO ACCOMPLISH WILL COME TO PASS. I TRULY DO. GOOD LUCK, GOD SPEED AND MAY THE BUGS BE EASY TO HUNT, TRACK AND ELIMINATE. I WISH YOU ALL THE BEST OF LUCK. MAY ALL OF YOU ENJOY SUCCESS AND TRULY ENJOY GAME DEVELOPMENT FOR AS LONG AND AS FAR AS YOUR DREAMS, HOPES AND SKILLS CAN CARRY YOU.
RON
RON
About the author
Guy that has been with Torque Game Engines since... well, since here was a Torque Game Engine. (V12 and beyond).
#22
Machine Specs:
Processor: Intel i5 Quad Core running at 3.2gig
Video: Nvidia gtx 550ti with 1 gig vid ram
Ram: 8 gigs of ram
HardDrive: 3 terabytes hard drive space (SATA)
Video API: DX11
Last but not least, when I shoot the video I shut down all non-system related processes and basically focus everything on FRAPS. I bought FRAPS as well. It was worth the extra $$ since it allows much longer cuts.
Since I am cheap....I don't run Verve or anything. I just press the little buttons until I get something I like. Then I cut it all together in Vegas Studio. Seriously, I wish I could show off the HD versions but the files are just HUGE. I capture everything at true HD to make it look good. I even did a couple post process red/blue 3D HD versions and they look AMAZING!
Hope that helps
Ron
05/31/2012 (5:42 pm)
Andy, Machine Specs:
Processor: Intel i5 Quad Core running at 3.2gig
Video: Nvidia gtx 550ti with 1 gig vid ram
Ram: 8 gigs of ram
HardDrive: 3 terabytes hard drive space (SATA)
Video API: DX11
Last but not least, when I shoot the video I shut down all non-system related processes and basically focus everything on FRAPS. I bought FRAPS as well. It was worth the extra $$ since it allows much longer cuts.
Since I am cheap....I don't run Verve or anything. I just press the little buttons until I get something I like. Then I cut it all together in Vegas Studio. Seriously, I wish I could show off the HD versions but the files are just HUGE. I capture everything at true HD to make it look good. I even did a couple post process red/blue 3D HD versions and they look AMAZING!
Hope that helps
Ron
#23
EDIT: Btw, where in Minnesota did you teach? I'm in the Brainerd Lakes area.
10/15/2012 (7:03 am)
I just bought the pack Ron...very nice! But...I want some coconuts!EDIT: Btw, where in Minnesota did you teach? I'm in the Brainerd Lakes area.
#24
I taught at Ridgewater Community College in Hutchinson, Minnesota. Actually I was born in Albert Lea, and spent a huge portion of my life in Minnesota, so I am familiar with your area! Startin to get a bit chilly up there ain't it...he he.
Thanks for your purchase! There will be an update to the Tropical Pack coming soon. I am adding a couple models (coconuts are on the list...LOL) and refining some things that have been buggin me. Everyone that already owns it will get the update free, so no worries.
Again, Thanks
Ron
10/15/2012 (11:03 am)
Scot,I taught at Ridgewater Community College in Hutchinson, Minnesota. Actually I was born in Albert Lea, and spent a huge portion of my life in Minnesota, so I am familiar with your area! Startin to get a bit chilly up there ain't it...he he.
Thanks for your purchase! There will be an update to the Tropical Pack coming soon. I am adding a couple models (coconuts are on the list...LOL) and refining some things that have been buggin me. Everyone that already owns it will get the update free, so no worries.
Again, Thanks
Ron
#25
The Coconut.




10/16/2012 (4:28 am)
@Ron, don't forget mate, there are two types of coconut you'll need to make: The fruit, and the nut inside that sits on the ground under the tree. The ripe fruit should probably be on the trees themselves, but another model by itself to sit on the ground (partially eaten/decomposed?) wouldn't go astray either. ;)The Coconut.





Associate Andy Hawkins
DrewFX