Plan for Phil Carlisle
by Phil Carlisle · 02/07/2002 (10:15 am) · 10 comments
Well, posted an old tutorial, it was bugging me, so I'll post it now and update it later.
On another note, I am trying to get some kind of organisation in place to try and focus the efforts of everyone extending torque. Basically, i propose we go from the rabble we are currently (with everyone out in space not knowing what anyone else is working on) to an organised group (similar to a gnu team working on some linux port).
To do this, we need a hard core of developers to support the idea, once we have that, its just a matter of putting in some time to organize and systems in place to organize and regulate our own efforts.
Whilst this isnt meant to cause any extra work for gg.com in the long term, indeed it should benefit anyone using torque. I think if we can get enough people together, we can at least lobby Jeff and the guys to give us some organisational help by providing a forum specifically for TCP projects and perhaps a web page to help organise projects and teams.
I hope people see this as useful. Otherwise I can just shut up and keep myself to myself :))
Phil.
Oh, on a slightly different note, Ive got the spawn station code in to support spawning any type of vehicle, just finishing up the graphics for it. Ive been thinking that i should put this into the vehicle tutorial I'm (still) working on. But Ive started to think the other way, in that it might be a bit hard to follow just throwing a spawn station into the vehicle tutorial. So do you think it would be best to seperate this thing out into its own tutorial? I'm thinking it would. Ok.. back to our regular drivel. :)))
On another note, I am trying to get some kind of organisation in place to try and focus the efforts of everyone extending torque. Basically, i propose we go from the rabble we are currently (with everyone out in space not knowing what anyone else is working on) to an organised group (similar to a gnu team working on some linux port).
To do this, we need a hard core of developers to support the idea, once we have that, its just a matter of putting in some time to organize and systems in place to organize and regulate our own efforts.
Whilst this isnt meant to cause any extra work for gg.com in the long term, indeed it should benefit anyone using torque. I think if we can get enough people together, we can at least lobby Jeff and the guys to give us some organisational help by providing a forum specifically for TCP projects and perhaps a web page to help organise projects and teams.
I hope people see this as useful. Otherwise I can just shut up and keep myself to myself :))
Phil.
Oh, on a slightly different note, Ive got the spawn station code in to support spawning any type of vehicle, just finishing up the graphics for it. Ive been thinking that i should put this into the vehicle tutorial I'm (still) working on. But Ive started to think the other way, in that it might be a bit hard to follow just throwing a spawn station into the vehicle tutorial. So do you think it would be best to seperate this thing out into its own tutorial? I'm thinking it would. Ok.. back to our regular drivel. :)))
About the author
#2
I'll try and get a decent structure worked out so that these things can progress in an orderly way.
I'll wait a few days for the idea to sink in, then post something as a news resource.
I think its about time indie developers started getting organised! :))
Phil.
02/07/2002 (11:26 am)
Jeff, yeah, I know that its easy for so many of us to forget that your just 4 guys :))I'll try and get a decent structure worked out so that these things can progress in an orderly way.
I'll wait a few days for the idea to sink in, then post something as a news resource.
I think its about time indie developers started getting organised! :))
Phil.
#3
I'm back from a 120 hours works during the last 10 days, so I will rest a little bit and go back to DoP ;)
02/07/2002 (11:47 am)
If you need some help, I may help you.I'm back from a 120 hours works during the last 10 days, so I will rest a little bit and go back to DoP ;)
#4
02/07/2002 (11:56 am)
I suppose the key is maintaining a list of all the little projects people are willing to share under a special TGE user license, how far people have gotten with the projects, who to contact about them, etc. Keeping the info public with easy communication will definitely make extension work on TGE and cut down on duplicate work. Feel free to contact me if you need help putting some of the infrastructure together.
#5
Your right adam, its all about organisation and having each sub project organised properly.
For now i think a new forum under the SDK part of the site would be fine (just a little hierarchy would make help things to be clear).
Phil.
02/07/2002 (12:18 pm)
I think we could possibly get away with just some moderated forums for now. Ive got a little bit of it planned out, I'll post some info here in my plan when Ive thought it through a bit more (over the weekend).Your right adam, its all about organisation and having each sub project organised properly.
For now i think a new forum under the SDK part of the site would be fine (just a little hierarchy would make help things to be clear).
Phil.
#6
02/07/2002 (12:52 pm)
I say keep the Station tut in just be sure to tell the audience that is is a more advanced tutorial not a beginer Tutorial.
#7
02/08/2002 (4:27 am)
Well, I'm not a advanced programmer. just intermediate. But i wold try to help. or can you only need advanced programmers?
#8
If you think thats you, then join in!
Phil.
02/10/2002 (11:52 am)
Marco, everyone who has an interest in extending the "engine" rather than just the demo is welcome to contribute. This idea is really more for code submissions rather than things that are more game specific.If you think thats you, then join in!
Phil.
#9
Have fun!!
Jeff Tunnell GG
02/10/2002 (10:01 pm)
Here is a link to the new TCP forum. www.garagegames.com/index.php?sec=mg&mod=forums&page=result.area&qa=12Have fun!!
Jeff Tunnell GG
#10
I am currently re-modularizing the terrain engine (the module interface seems to have gotten crufty). I would love to have a place to which I could contribute this work, and also the myriad bug fixes and performance improvements, so that I don't have to fiddle with re-merging changes every release.
02/11/2002 (8:19 am)
Tunnell's link works not for me.I am currently re-modularizing the terrain engine (the module interface seems to have gotten crufty). I would love to have a place to which I could contribute this work, and also the myriad bug fixes and performance improvements, so that I don't have to fiddle with re-merging changes every release.

Torque Owner Jeff Tunnell
Jeff Tunnell GG