Teach Torque, Make Money
by Eric Preisz · 01/26/2012 (7:14 pm) · 42 comments


Tonight ends the final session of a nine hour course I’ve been teaching at usr/lib, a community driven Las Vegas technology savvy library run by Pawel, a Zappos developer. We sold out of twenty seats, and so far, the responses I’ve received have been overwhelmingly positive. All proceeds benefit the library and at the end of the course and I will be giving free T3D licenses to those who attend all three classes.
We’ve been asked when the next course is going to be since some folks weren’t able to sign up before it we sold out. ;)
Perhaps YOU should teach the next course(yes, I’m talking to you). For a limited time (or longer if we so deem it), GarageGames will empower you to chart your own course and provide your students with free full source copies of Torque. What or if you charge for the class is up to you. Here’s all you need to do:
#1 – First, build a video tutorial and post it on You Tube. It would be great if you posted it on a topic that others haven’t already covered. This is your application so you’ll want to show us that you are a competent Torque developer and presenter. Post a blog, embed the video, and send an e-mail to support@garagegames.com with the subject I WANT TO TEACH TORQUE.
#2 – Once approved, we will send you an e-mail with the course materials (we will likely post these somewhere publically as well)
#3 – Set up your class. This is all on you. Find some space and charge what you like. In my case, we charged $50.00 and all proceeds benefited the library.
#4 – At the end of your class, take a picture of the attendees and post it in a blog. Have your students post a comment in your blog on the final class and we’ll add T3D pro to their account.
It’s been a very rewarding experience to get back in a classroom. Several GarageGames employees have helped me and I truly feel like we are doing something great for Las Vegas. Who knows, maybe one of our students will find a new job, start a new company, or teach twenty others how to make games.
Restrictions:
You must already own T3D Pro already.
This offer is limited to individuals (and potentially small businesses...please contact us).
About the author
Manager, Programmer, Author, Professor, Small Business Owner, and Marketer.
#2
01/26/2012 (7:16 pm)
I really enjoyed the class at usrlib. I think it's a great idea.
#3
01/26/2012 (7:17 pm)
That sounds great!
#4
01/26/2012 (7:18 pm)
The class was a lot of fun!! definitely would take another one!
#5
01/26/2012 (7:22 pm)
great class. long live torque!
#6
01/26/2012 (7:23 pm)
The class was quite informative, to be sure. I can't wait to really get get started with the Torque engine!
#7
01/26/2012 (7:42 pm)
This class was too cool thanks! Can't wait to make something awesome!
#8
01/26/2012 (7:42 pm)
noted
#9
01/26/2012 (8:01 pm)
Just be careful teaching that one guy. There is something about him, im not sure what it is but he looks a little shady.
#10
01/26/2012 (8:04 pm)
This class was really cool. Thanks guys!
#11
01/26/2012 (8:09 pm)
Class was great. Learned a lot, more important i learned what I don't know. Good starting point and something to do when I can't sleep. :)
#12
I have been wanting to look in to teaching Torque for a while now ... I previously presented training courses on numerous IT topics ranging from Java all the way down to Project Management and JCL on MVS.
01/26/2012 (8:42 pm)
@Eric: Is this open to anyone ... I am in South Africa and know of a few interested people who may want to attend.I have been wanting to look in to teaching Torque for a while now ... I previously presented training courses on numerous IT topics ranging from Java all the way down to Project Management and JCL on MVS.
#13
01/26/2012 (8:50 pm)
@Quinton - Absolutely. Any individual. Currently I'm requiring that you own a Torque pro license but I'm not sure if that's absolutely required...If you can make a good tutorial with the demo, maybe that's all I need.
#14
01/26/2012 (9:53 pm)
Awesome course! Ton's of fun! You guys make game design easy!
#15
01/26/2012 (11:11 pm)
Thanks to all the attendees. I loved the enthusiasm and I was impressed at how quickly everyone picked up on Torque. I look forward to seeing you all in the community.
#16
Class 1: Intro
-Torque Vocabulary
-Anatomy of Torque
-HelloWorld from console and file
-Variables, Arrays, Vectors
-Interacting w/ a Scene
-Client/Server Architecture
Class 2:
-Datablocks
-Static World Building
-Rivers/Water
-Trees
-Roads
-Materials
-Terrain
-Particles
Class 3:
-Build a Game/FPS
I'll share my slides and exercises with anyone who is interested. It takes advantage of the tutorial and curriculum we built.
01/26/2012 (11:40 pm)
BTW...here's the course I taught:Class 1: Intro
-Torque Vocabulary
-Anatomy of Torque
-HelloWorld from console and file
-Variables, Arrays, Vectors
-Interacting w/ a Scene
-Client/Server Architecture
Class 2:
-Datablocks
-Static World Building
-Rivers/Water
-Trees
-Roads
-Materials
-Terrain
-Particles
Class 3:
-Build a Game/FPS
I'll share my slides and exercises with anyone who is interested. It takes advantage of the tutorial and curriculum we built.
#17
I hope to see more of these in the Vegas area so I might attend.
If I don't get lost...
01/26/2012 (11:49 pm)
I would love to have this info, slides and all!I hope to see more of these in the Vegas area so I might attend.
If I don't get lost...
#18
@Quinton: JCL, MVS? :) I taught JCL on MVS within IBM back in 2001! Small world. :)
01/27/2012 (1:22 am)
Great initiative! I'm going to translate the course material once it becomes publicly available and put some time aside to see if there's enough interest for a Hungarian language class over here.@Quinton: JCL, MVS? :) I taught JCL on MVS within IBM back in 2001! Small world. :)
#19
01/27/2012 (2:31 am)
Awesome !
#20
I have just transferred it recently to a studio license for ease of use and to get my studio started.
I am interested in seeing the slides and content. Would like to see how in depth you went. I am trying to get more people in to Game Development here in S.A. ... but it is a long road as there is practically no industry to speak of. :(
@Konrad: Hell ... very small world. I used to work on MVS quite a bit from 1997 to 2000. Then a couple of years later I ended up doing training for a company here in S.A. that contracted me in as a instructor for their customers.
Been a while ... so I am very rusty. :)
01/27/2012 (5:04 am)
@Eric: Cool ... I do own Torque 3D Pro. I will do something this weekend ... have to work on Sunday, so I will have to fit it in where I can.I have just transferred it recently to a studio license for ease of use and to get my studio started.
I am interested in seeing the slides and content. Would like to see how in depth you went. I am trying to get more people in to Game Development here in S.A. ... but it is a long road as there is practically no industry to speak of. :(
@Konrad: Hell ... very small world. I used to work on MVS quite a bit from 1997 to 2000. Then a couple of years later I ended up doing training for a company here in S.A. that contracted me in as a instructor for their customers.
Been a while ... so I am very rusty. :)

Aaron R Cornwell
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