DRIVE:Advanced Vehicles Kit for Torque3D version 1.2
by deepscratch · 01/21/2012 (4:54 am) · 39 comments
DRIVE:AVK replaces all the stock Torque vehicles with more realistic and advanced vehicles.
It also adds some new vehicle classes and types (helicopters, boats, motorcycles, legged vehicles).
for each type of vehicle there are default stock physics and bullet physics options (PhysX versions will be released in a later version release. there will NEVER be a charge for updates).
both types can be used in the same level at the same time, and they interact with each other.
group photo, showing the vehicles in the kit

//////////////// OK, SO WHAT IS NEW WITH THE VEHICLES? ////////////////
wheeled Vehicles and motorcycles:
1; mouse freeLook and keyboard steering.
2; tire track decals.
3; levels of damage and destruction.
4; driver model and animations (steering, gear-shifting).
5; gearboxes, manual or automatic.
5; full working dashboards(speedometers, rev-counters, selected gear).
6; rear view mirrors.
flying Vehicles and helicopters:
1; full keyboard steering.
2; taxiing (landing and taking off).
3; pilot model and animations (canopy open/close, landing-gear up/down, ailerons, elevators, rudder, pilot joystick steering, propellors).
4; ejection seats.
5; full working heads up displays(hud's) on the models(pitch ladder, artificial horizon).
boats:
1; animated controls(steering, propellors).
legged Vehicles:
1; fully animated animals and characters (drivers).
//////////////// OK, SO WHAT IS THERE IN THE KIT? ////////////////
15 new vehicle models:
1; 6 wheeledVehicle models (monster truck, Chrysler 300, "Deuce" 6 wheeled military truck, Willy's Jeep, Opel Sportster, topFeul dragster).
2; 1 motorcycle model (Ducati 996).
3; 1 flying Vehicle model (F16).
4; 1 boat model (rubber duck inflatable).
5; 1 helicopter model (huey).
6; 3 legged vehicle models (ox cart, sedan chair, chariot).
7; 1 hoverCraft model
//////////////// OK, SO WHAT ELSE IS THERE? ////////////////
1; AI for the wheeled vehicles (ideal for a racing game).
2; player AI that can mount and drive wheeled vehicles.
3; 3 new player models (sports car driver, military driver, pilot)
4; 2 new playable levels.
5; player ragdoll/puppet system, the player goes ragdoll and recovers, when injured, or thrown from an open vehicle. this is built into the player class.
6; AI DecalRoad system, uses the Decaload as a path for AI Vehicles.
7; a basic racing game start up, countDown timer, lap counter.
and the cost for this kit? $50.
the store is located here, click to go there directly.
I have started a thread here, if you need help with the kit.
Here are a few videos of these new vehicles in action:
MultiPlayer on bikes
flying vehicle, showing the Active HUD in action.
physics vehicles AI
motorcycle
dragster
leggedVehicle
functional dashboards
physics flyingVehicles
Added/New for this version (1.2):
1; added hoverCraft scripts and model for rigid and physics classes.
2; added AI for boats, helicopters and flyingVehicles.
3; added weaponry for flyingVehicles.
4; various improvements and tweaks to all classes.
5; AI DecalRoad pathing.
MULTIPLAYER:
1; This version has multiPlayer functionality for all rigid vehicle classes.
2; This version has BASIC multiPlayer functionality for Physics flyingVehicles, hoverCraft, helicopters and boats. multiPlayer physics wheeledVehicles will be added in the next version release.
This video shows how easy it is to set up a path for your AI Vehicles to follow
AI DecalRoad
and to finish, a few more images



EDIT: Added Video of wip level.
best viewed in hiRes, full screen
It also adds some new vehicle classes and types (helicopters, boats, motorcycles, legged vehicles).
for each type of vehicle there are default stock physics and bullet physics options (PhysX versions will be released in a later version release. there will NEVER be a charge for updates).
both types can be used in the same level at the same time, and they interact with each other.
group photo, showing the vehicles in the kit

//////////////// OK, SO WHAT IS NEW WITH THE VEHICLES? ////////////////
wheeled Vehicles and motorcycles:
1; mouse freeLook and keyboard steering.
2; tire track decals.
3; levels of damage and destruction.
4; driver model and animations (steering, gear-shifting).
5; gearboxes, manual or automatic.
5; full working dashboards(speedometers, rev-counters, selected gear).
6; rear view mirrors.
flying Vehicles and helicopters:
1; full keyboard steering.
2; taxiing (landing and taking off).
3; pilot model and animations (canopy open/close, landing-gear up/down, ailerons, elevators, rudder, pilot joystick steering, propellors).
4; ejection seats.
5; full working heads up displays(hud's) on the models(pitch ladder, artificial horizon).
boats:
1; animated controls(steering, propellors).
legged Vehicles:
1; fully animated animals and characters (drivers).
//////////////// OK, SO WHAT IS THERE IN THE KIT? ////////////////
15 new vehicle models:
1; 6 wheeledVehicle models (monster truck, Chrysler 300, "Deuce" 6 wheeled military truck, Willy's Jeep, Opel Sportster, topFeul dragster).
2; 1 motorcycle model (Ducati 996).
3; 1 flying Vehicle model (F16).
4; 1 boat model (rubber duck inflatable).
5; 1 helicopter model (huey).
6; 3 legged vehicle models (ox cart, sedan chair, chariot).
7; 1 hoverCraft model
//////////////// OK, SO WHAT ELSE IS THERE? ////////////////
1; AI for the wheeled vehicles (ideal for a racing game).
2; player AI that can mount and drive wheeled vehicles.
3; 3 new player models (sports car driver, military driver, pilot)
4; 2 new playable levels.
5; player ragdoll/puppet system, the player goes ragdoll and recovers, when injured, or thrown from an open vehicle. this is built into the player class.
6; AI DecalRoad system, uses the Decaload as a path for AI Vehicles.
7; a basic racing game start up, countDown timer, lap counter.
and the cost for this kit? $50.
the store is located here, click to go there directly.
I have started a thread here, if you need help with the kit.
Here are a few videos of these new vehicles in action:
MultiPlayer on bikes
flying vehicle, showing the Active HUD in action.
physics vehicles AI
motorcycle
dragster
leggedVehicle
functional dashboards
physics flyingVehicles
Added/New for this version (1.2):
1; added hoverCraft scripts and model for rigid and physics classes.
2; added AI for boats, helicopters and flyingVehicles.
3; added weaponry for flyingVehicles.
4; various improvements and tweaks to all classes.
5; AI DecalRoad pathing.
MULTIPLAYER:
1; This version has multiPlayer functionality for all rigid vehicle classes.
2; This version has BASIC multiPlayer functionality for Physics flyingVehicles, hoverCraft, helicopters and boats. multiPlayer physics wheeledVehicles will be added in the next version release.
This video shows how easy it is to set up a path for your AI Vehicles to follow
AI DecalRoad
and to finish, a few more images



EDIT: Added Video of wip level.
best viewed in hiRes, full screen
#22
01/24/2012 (6:37 am)
I hope can buy this KIT in GG store...
#23
01/24/2012 (6:48 am)
I opened it. I just needed to upgrade my zip program. Sorry, I bothered you.
#24
01/24/2012 (8:35 am)
not a bother at all ;)
#25
Do you happen to know if the DRIVE kit will have any problems working in conjunction with the latest GMK 1.2 version?
Really looking forward to integrating this into our project if possible.
01/24/2012 (12:30 pm)
@deepscratchDo you happen to know if the DRIVE kit will have any problems working in conjunction with the latest GMK 1.2 version?
Really looking forward to integrating this into our project if possible.
#26
01/24/2012 (2:01 pm)
it works 100% with GMK
#27
all existing customers have been sent an email with the links and instructions.
all new customers will find them available in their accounts downloads section after purchasing DRIVE:AVK.
the source art has max-2011 files currently, more formats will be added as they are done.
cheers.
01/25/2012 (6:54 am)
I have added art sources and an update to DRIVE:AVKall existing customers have been sent an email with the links and instructions.
all new customers will find them available in their accounts downloads section after purchasing DRIVE:AVK.
the source art has max-2011 files currently, more formats will be added as they are done.
cheers.
#29
01/27/2012 (12:16 pm)
@deepscratch: Please let me know if you are still interested in selling DRIVE:Advanced Vehicles Kit in our store.
#30
01/27/2012 (1:23 pm)
Really nice kit deepscratch!
#31
02/06/2012 (5:59 pm)
Does anyone else have significant performance issues with these vehicles? My system normally runs everything else just fine, but even starting with an empty level and trying to add a static vehicle, the game lags to a pretty much unplayable amount.
#32
Robert
02/14/2012 (10:02 pm)
@DeepScratch - I just purchased your kit. Can't wait to get off work tomorrow and try it out. ThanksRobert
#33
02/16/2012 (4:46 pm)
Amazing product. I was wondering if there's a way to load data from open street maps into T3D, since it does already take advantage of spline based roads? Anywho, I'm getting this when I get some money.
#34
03/09/2012 (11:11 am)
Will this work with 1.1 aswell?
#36
Can you animate suspensions in it?
Is there a free for non-commercial version?
03/09/2012 (1:35 pm)
Is it the same price or a different price?Can you animate suspensions in it?
Is there a free for non-commercial version?
#38
Error: Could not connect to database web211-dss_srv-1
04/26/2012 (9:46 am)
just a FYI this is all you get trying to go to store to buy this packError: Could not connect to database web211-dss_srv-1
#39
if you are interested in getting the kit immediately, you can eMail me at: medan121 at gmail dot com
04/26/2012 (10:50 am)
yes, my host had a melt down, it may take some time to get the store up and running again.if you are interested in getting the kit immediately, you can eMail me at: medan121 at gmail dot com
Torque Owner deepscratch
DeepScratchStudios