Plan for Scott McGlasson
by Scott McGlasson · 02/04/2002 (4:23 pm) · 1 comments
Lots of progress being made in the C3 realm. Not only are we cultivating a number of extremely high-placed contacts within the gaming community, we've been getting unsolicited emails and phone calls as well.
On to the game design itself. Design document 6.9 is out to the team, highlighting all of the buildings and facilities available to both standard players and the commanders. The new map department has dug in and begun with all new textures in five different world types.
Modeling has certainly come a long way very quickly, thanks to Tres Animations (www.tresanimations.com) and Exile Graphics. Our first two tanks (of nine), first infantry weapon (of twenty) are done, in both high-res and low-res models. Very soon, the first aircraft, an attack heli, will be done. We will most likely be picking up a second concept artist, simply due to the overwhelming
number of brand new models C3 requires.
Speaking of vehicles, the vehicle code is taking on a life of its own. Only fitting as vehicles are the stars of the C3 show. The programming team is still hard at work on the C3 console itself, the heart of the game design and has made wonderous strides in the last month.
As far as design is concerned, well, thank God, but it's almost completely fleshed out. I doubt it will ever be "done", but the bedrock concepts are all there, as well as their relationships to each other.
The website should be up and fully functional within three weeks, so you all will finally get to understand just what the hell we've been talking about all this time.
On to the game design itself. Design document 6.9 is out to the team, highlighting all of the buildings and facilities available to both standard players and the commanders. The new map department has dug in and begun with all new textures in five different world types.
Modeling has certainly come a long way very quickly, thanks to Tres Animations (www.tresanimations.com) and Exile Graphics. Our first two tanks (of nine), first infantry weapon (of twenty) are done, in both high-res and low-res models. Very soon, the first aircraft, an attack heli, will be done. We will most likely be picking up a second concept artist, simply due to the overwhelming
number of brand new models C3 requires.
Speaking of vehicles, the vehicle code is taking on a life of its own. Only fitting as vehicles are the stars of the C3 show. The programming team is still hard at work on the C3 console itself, the heart of the game design and has made wonderous strides in the last month.
As far as design is concerned, well, thank God, but it's almost completely fleshed out. I doubt it will ever be "done", but the bedrock concepts are all there, as well as their relationships to each other.
The website should be up and fully functional within three weeks, so you all will finally get to understand just what the hell we've been talking about all this time.
About the author

Torque Owner Keith Sponburgh
Please, keep us posted, you've gotten me interested and I wish you well. It's nice to see some possitive comments on progress every once in a while.