Plan for Shaun Vantuil
by Shaun Vantuil · 02/03/2002 (3:55 pm) · 1 comments
After several months of not-a-heck-of-alot(tm), Im finally getting the ball rolling a little on Horizon: Armored Elite.
Horizon:AE is a sci-fi tank combat game, set to the same online scale as was Starsiege: Tribes. Players will be able to build their tanks from the ground up, by choosing drivetrain (hover, wheeled, tracked), chassis (drivetrain size - light, medium, heavy), body style/size (armor rating, radar profile, etc), turret (speed vs capacity), and weapons. Players will then be able to save, and share their designs with their teams, based on mission roles etc.
Imagine if you will, two light hover tanks with chainguns, and rocket pods, playing mid-field defense, while a heavy-tracked behemoth lumbers over the hill armed with scatter-mortars and UGT's (under-ground torpedos).
So far, I've been working mostly on getting the tanks spawning w/ turrets (no weapons yet), some GUI, and of course the website (need a host). I'd like to get the wheeled vehicles working properly, but until I get a better understanding of the math involved with integration, etc, I'll just settle with using the hover class to get turrets, weapons etc mounted. I'd also like to have AVI playback re-implemented (GG disabled it because there is no streaming in the audio libs yet), so I can implement some GUI ideas.
Well, thats is for now.
deRost - derost_@hotmail.com
Horizon:AE is a sci-fi tank combat game, set to the same online scale as was Starsiege: Tribes. Players will be able to build their tanks from the ground up, by choosing drivetrain (hover, wheeled, tracked), chassis (drivetrain size - light, medium, heavy), body style/size (armor rating, radar profile, etc), turret (speed vs capacity), and weapons. Players will then be able to save, and share their designs with their teams, based on mission roles etc.
Imagine if you will, two light hover tanks with chainguns, and rocket pods, playing mid-field defense, while a heavy-tracked behemoth lumbers over the hill armed with scatter-mortars and UGT's (under-ground torpedos).
So far, I've been working mostly on getting the tanks spawning w/ turrets (no weapons yet), some GUI, and of course the website (need a host). I'd like to get the wheeled vehicles working properly, but until I get a better understanding of the math involved with integration, etc, I'll just settle with using the hover class to get turrets, weapons etc mounted. I'd also like to have AVI playback re-implemented (GG disabled it because there is no streaming in the audio libs yet), so I can implement some GUI ideas.
Well, thats is for now.
deRost - derost_@hotmail.com
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• Plan for Shaun Vantuil

Evan Hamilton
Good luck!
-Evan