Frayed Knights: The Skull of S'makh-Daon - Now Available!
by Jay Barnson · 09/28/2011 (11:38 am) · 13 comments
"I loved this game. It's what I've been waiting for since Wizardry 8 or even the end of the Quest for Glory series." - RPGWatch"The developer's passion for his craft shines through Frayed Knights, a feature that isn't so common in games requiring hundreds of workers developing small parts separately from each other. It's refreshing to see this sort of thing surface lately" - The Indie Fix: Frayed Knights First Impressions at Bits 'n Bytes Gaming
"From what I've played so far, most of Frayed Knights: The Skull of S'makh-Daon is a lot of fun, with combat and a character system that strike the right balance of intuitiveness and complexity." - GameBanshee's Frayed Knights: The Skull of S'makh-Daon preview
Wow! If Duke Nukem Forever can finally escape from vaporware hell, anybody can. Including the long-anticipated TGE-powered (Yes, TGE!) indie RPG, Frayed Knights: The Skull of S'makh-Daon!
You can get the free demo to give it a test drive, and buy the full game from the Frayed Knights website, which you can reach from the very convenient URL:
http://frayedknights.com
Embracing the style and mechanics for role-playing games that have been largely abandoned by major publishers, Frayed Knights: The Skull of S'makh-Daon features a first-person perspective, turn-based combat, a statistics-heavy game system, a party of four characters, and thousands of lines of unvoiced dialog presented in comic-book style word balloons. The Skull of S'makh-Daon also adds new innovations to the genre, including a "drama star" system that encourages players to accept setbacks in the game rather than reloading and trying again, and a mini-game where players must disarm traps one component at a time using their character skills and available tools.
On top of the serious, "hard-core" engine, The Skull of S'makh-Daon layers a world and story with a decidedly more tongue-in-cheek approach to the genre. Spells and skills have names like "Power Word: Defenestrate" and "Size Doesn't Matter."
In a world of jaded heroes and veteran adventurers, the player's party is a team of misfits: Arianna, a dainty warrior with an attitude problem; Dirk, an adrenaline-junky rogue who doesn't seem to understand the word "subtle;" Benjamin, a nature-priest and newcomer to the adventuring lifestyle, and Chloe, a ditsy sorceress with a love of cute, fuzzy animals and setting her enemies on fire.
Frayed Knights: The Skull of S'makh-Daon is now available as a digital download at http://frayedknights.com. It is unrated, but should be content-appropriate for most teens and adults.
Features include:
* 30+ hours of gameplay
* Challenging, turn-based combat in a game
* A spell named, "Power Word: Defenestrate."
* Over a hundred base spells, most with several upgraded variants
* Over 80 feats to customize the party as they progress through the game.
* Nearly 200 different items to be used and abused by your characters.
* A "Quarterstaff of Nad-Whacking."
* Sixteen "dungeons" (interior adventuring areas), five outdoor areas, one village, an alternate dimension, and some green dude's one-room hovel.
*A 69-page (PDF) manual
This was originally supposed to be a quick-and-dirty project for me. It grew into something... well, not that quick, but still pretty dirty I suppose. I'm hoping for the best. But for those of you who remember this game... it's taken a long time, but it's here at last.
I hope you like it
About the author
Jay has been a mainstream and indie game developer for a... uh, long time. His professional start came in 1994 developing titles for the then-unknown and upcoming Sony Playstation. He runs Rampant Games and blogs at Tales of the Rampant Coyote.
#2
09/28/2011 (3:55 pm)
looks good. congrats!
#3
09/29/2011 (6:43 am)
Defenestrate. Do you need to be near a window to cast it?
#4
09/29/2011 (10:51 am)
Awesome, kudos man!
#5
09/29/2011 (11:45 am)
AWESOME! I've been waiting forever for this! :)
#6
09/29/2011 (2:13 pm)
Congrads on release! You guys are currently at the top of the page on reddit.com/r/indiegaming. :)
#7
@Mack: Hey, I didn't realize that! Cool!
I'm pretty exhausted by this point, but happy. I'm hoping that the sales from the first game will give me a "for real" budget for the sequel.
09/29/2011 (3:00 pm)
Power Word: Defenestrate creates its own window. :)@Mack: Hey, I didn't realize that! Cool!
I'm pretty exhausted by this point, but happy. I'm hoping that the sales from the first game will give me a "for real" budget for the sequel.
#9
09/30/2011 (7:27 am)
Well, I started on it in May or June 2007. So... way too long.
#10
09/30/2011 (7:41 pm)
Cool, congrats on finishing this :)
#11
10/01/2011 (7:11 am)
Gratz on crossing the finish line. Also, I want a "Power Word: Defenestrate" T-shirt.
#12
10/03/2011 (7:34 am)
Many congratulations and lots of kudos for keeping at it until the end. Buying this one asap.
#13
10/07/2011 (8:31 am)
Congrats, man! Maybe now people won't be quite as surprised when my TGE game (finally) gets released...sometime...
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