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Plan for David Chait

by David Chait · 01/31/2002 (10:24 am) · 4 comments

As I'm sure you've all seen, the Mac code is now officially in the latest branch (_1_1_1) of the codebase. I'd like to thank everyone involved with helping pull it together. Just like the Windows code, it will continue to evolve, but it was pretty cool playing Crime Force with a Mac and a PC.

If any teams out there would like to try getting their project up and running on the Mac, I'm offering myself up as a test-bed, 'compile farm', so to speak. Drop me a line.

-d

#1
01/31/2002 (10:30 am)
Very good job made.
It's nice to have an engine running on multiple platforms.
#2
01/31/2002 (10:39 am)
Yeah, second that, great job done by all you maccies! :))

Looks good too!

Phil.
#3
01/31/2002 (1:40 pm)
Here here! Great job on getting this engine ported. Indie game developers like TMBM now have a truly affordable, powerful, and cross-platform engine to work with. Almost too good to be true. :)

Now, when can we expect sound support and the end of terrain hiccuping? :D
#4
01/31/2002 (2:20 pm)
Great job David, it's looking cool :) I really like that shot of Crime Force on OSX!