Plan for David Chait
by David Chait · 01/31/2002 (10:24 am) · 4 comments
As I'm sure you've all seen, the Mac code is now officially in the latest branch (_1_1_1) of the codebase. I'd like to thank everyone involved with helping pull it together. Just like the Windows code, it will continue to evolve, but it was pretty cool playing Crime Force with a Mac and a PC.
If any teams out there would like to try getting their project up and running on the Mac, I'm offering myself up as a test-bed, 'compile farm', so to speak. Drop me a line.
-d
If any teams out there would like to try getting their project up and running on the Mac, I'm offering myself up as a test-bed, 'compile farm', so to speak. Drop me a line.
-d
About the author
Recent Blogs
• Plan for David Chait• Plan for David Chait
• Plan for David Chait
• Plan for David Chait
• Plan for David Chait
#2
Looks good too!
Phil.
01/31/2002 (10:39 am)
Yeah, second that, great job done by all you maccies! :))Looks good too!
Phil.
#3
Now, when can we expect sound support and the end of terrain hiccuping? :D
01/31/2002 (1:40 pm)
Here here! Great job on getting this engine ported. Indie game developers like TMBM now have a truly affordable, powerful, and cross-platform engine to work with. Almost too good to be true. :)Now, when can we expect sound support and the end of terrain hiccuping? :D
#4
01/31/2002 (2:20 pm)
Great job David, it's looking cool :) I really like that shot of Crime Force on OSX! 
Torque 3D Owner Frank Bignone
Darkhand Studio
It's nice to have an engine running on multiple platforms.