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GarageGames Update

by Dexter Chow · 07/19/2011 (5:07 pm) · 77 comments

We get a lot of questions about what we are doing and when things are happening. As you may know, we weigh giving early information out that may not be final (or may change) with guidance on what we are planning. Here is an update that will give helpful information for some of the community questions.

GarageGames is always looking for ways to stay connected to our community. Therefore, the idea of bringing back a GarageGames newsletter makes a lot of sense. Our summer newsletter is here and registered GarageGames customers will see it delivered to their email address by the end of the month. It is called the GarageGames Gazette. We highlight our sale specials, community happenings, our staff and what we have been doing this year. We also catch up with a successful Torque developer for an interview to learn about their development process. If you registered with us and we missed you, our apologies. To be added to our newsletter email list, just send an email to newsletter@garagegames.com with your email address and a note that you would like to be added to the list. Also, you can tell us what you think about our newsletter and even suggest new stories for our upcoming newsletters.



With our new art team, we want to provide professional quality art Torque 3D users can use to enhance their game or show off their code (it always helps to have great art to go with programming). Our first art pack, GarageGames Soldier Pack features 8 skins to put your soldier in jungle, tropical or even arctic environments. It is available now for $19.99. Our second art pack, GarageGames Vehicle Pack, gives the Cheetah from Torque 3D 1.1 radically different looks. It will be available this week for $19.99.

On the hiring front, I’m glad to announce we have three more programmers joining us in sunny Las Vegas. Kyle Miller has been with us a week. He comes from the simulation industry with extensive knowledge of several areas of programming. We did note that he has used Torque 3D extensively in his past job. Dennis Booth is a veteran developer with 10 years at Rainbow Studios/THQ and several software startups. Finally, Masaki Oyata joins us from teaching programming in the classroom to programming in our QA analyst position. Welcome.

On sales promotions, our $99 promotion on Torque products will be ending soon. We haven't locked down a date yet, but it is a limited time promotion. I'd also like to note Torsion and pureLIGHT are also limited time sales. Grab them while they are on sale. Keep your eyes open for Torque 2D. There's going to be a sale on two products later on in the week.

What about Torque products? Here are some in progress updates:

Torque 3D 1.2 - Bug fixes and more upgraded docs with extensive tutorials are in the works.

iTorque 1.5 - We're still trying to hire an iOS programmer; so we are looking at our options as far as features and release date. Progress is definitely being made on development. Improved multi-touch, Gyro and Accelerometer support are featured next in iTorque 2D Preview #2. We expect this to be available next week.

I hope you're staying cool this summer. Questions?

About the author

Designer, Producer and Business Development Manager

#41
07/24/2011 (4:53 pm)
@LrdOfNightmares
Probably not, the merchandise store wasn't very successful despite the want for GG swag in the community.
#42
07/26/2011 (2:33 am)
@ Gavin - it's been in my cart for about a week @ $39.95 When I checked again, it had dropped to $19.95. ;)
#43
07/26/2011 (4:26 am)
@Gene, Thanks, makes sense, might have to pick it up.

@GG
Will we get an update telling us what is on sale?
#44
07/26/2011 (6:52 am)
The Platformer and Adventure kit are one sale for Torque 2D customers. Torsion and pureLIGHT are also on sale.

Of course, so are the engines for the time being! :)
#45
07/26/2011 (7:28 am)
@David Cheers. Already have the engines :)
#46
07/26/2011 (7:31 am)
I know Gavin! :) I was just plugging them for anyone who didn't want to read all three pages.
#47
07/26/2011 (7:36 am)
In that case I can highly recommend them to anyone sat on the fence :)
#48
07/27/2011 (11:30 am)
Let me open a can of worms here. :P

I'd easily pay 3 times as much for T2D as is. If it were updated with modern-goodness like a plug-in module system (physics engine plugins anyone?) and sexy 2D shaders (blooms, spotlights, and electric shocks, anyone?) I could pay 5 times as much and still be a rabid fan for the good deal I got.

Hell, I'd beg to work there.
#49
07/27/2011 (10:31 pm)
Is the platformer pro kit on sale as well, or is it typically $50?

And ditto to Charlie. Though I already have T2D, I can't wait 'til we get all the other bells and whistles. Physics will be so bad ass.

Thanks all at GG for everything you do!
#50
07/28/2011 (1:29 am)
@Gene I get the impression it's usually $100 but I can't confirm that.
#51
07/30/2011 (2:54 pm)
Will the upgrade pricing for Torque 3d be decided and communicated before the $99 promotion ends? Also, I know that the $99 promotion will be ending soon, but will a few days notice be given before it is discontinued? I am currently evaluating a few different 3d engines, and the promotional and upgrade price will weigh into my decision.

Edit: Since Torque-X is discontinued, will it remain at the $99 price point?
#52
07/30/2011 (4:47 pm)
@Jonathan
Yes, there will be plenty of warning before the sale ends.
#53
08/01/2011 (8:57 am)
We are staggering the Newsletter release, so if you haven't gotten it yet, do not fret!
#54
08/01/2011 (5:00 pm)
Can't wait for my copy! I'm feeling left out waiting my turn. :)
#55
08/02/2011 (11:33 pm)
It's great to know the company is making great progress and wishing for more success guys. And thank you for always updating us. You're the best!Sports Game.
#56
08/03/2011 (12:41 pm)
Would it be possible to get some more details on the new Torque 2D?

- When do you plan to release it?
- Does C# mean XNA and Xbox - TorqueX was a very good product
- Can we get info about planned features?

Thank you.
#57
08/03/2011 (2:52 pm)
@Christian - We aren't sharing a lot of details...which is our way of saying that we are working on things that are subject to change. From a technical perspective, we aren't ruling out any XNA platform.

What is your goal? Do you want to make a high-end 2D game for XBox? I'd love to hear more.
#58
08/10/2011 (11:51 am)
Eric, I wrote an email but did not get a reply.
#59
08/10/2011 (1:02 pm)
Oh...I saw the e-mail, I must have missed the feedback you are looking for. Can you post parts of the conversation here so that everyone can benefit?
#60
08/10/2011 (2:34 pm)
The feedback I am looking for would be a timeline for a release - 3 months, one year, three years. Some more insight about technical details like supported platforms, functionality of the editor and possibility to join a beta program.