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PROTON / Movie2

by D Fasel · 07/04/2011 (10:55 am) · 6 comments

The development of games Proton, was launched shortly after the new release of t3d 1.1 The first steps can get watched in the previous movie or thread proton 1.


PROTON Movie 1 / http://www.garagegames.com/community/blogs/view/21076


The last 2 weeks I dit this:
1. creating the first level
2. Change the code to a multiplayer game for 2 teams
3. creating a capture flag system for 2 teams (some thing like battlefield heros have)
4. a lot tests with the new code, and ofc, also a lot bug fixes:)
5. creating a test level and modeling a flying vehicle for some vehicle test.
6. creating a 2. level for the game
7. creating some huds for the game, like radar, but the old radar code from T3D beta3 don't works :(
8. start modeling on some buildings for the level 3
9. starting to make the scoring system

The main work was the capture flag system to work proper in multiplay. A lot testing time i used on the flying vehicle. But at least, i find out this game don't need it. :)
It will have more cars for the fights, but this can still wait a bit. At moment i have to finishing more game core.

Ok, that was it for now, hopefully you enjoy the movies.


PROTON 2 movie

About the author

Working in the team of Winterleaf Entertainment as an Lead Level Designer and Environmental Artist. Selling content and art packs ready for T3D at my shop www.game3d.ch/shop


#1
07/04/2011 (1:35 pm)
Every video is an improvement Dan, glad to see it coming together. :)
#3
07/04/2011 (9:09 pm)
Got alot done in two weeks. Very nice.
#4
07/05/2011 (6:05 pm)
Keep shooting for the stars it looking great.
#5
07/06/2011 (4:04 am)
Ty guys:)
For the next steps i do, i need some help from the community.

I don't find out, what I must do, to get a hosting game with clients work in internet. So ppl can play via web. It works well in a LAN net, but what is need to get a hostet game work in the internet?

The second Problem is the radar/compas to get work in T3D 1.1. I used the old well knowing resources from the Forums. I also have a update of this resources well working in T3D beta3. But the C++ code seems not to work in final 1.1. I'm only a scripter, so I don't know enought in C++.
I think lot of ppl would use this code working in final T3D 1.1

Thanks for any help
#6
07/30/2011 (9:02 pm)
In one word: AMAZING!

Looks great!