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Plan for James Hamar

by James Hamar · 01/28/2002 (7:36 pm) · 0 comments

Here is a snippet of some of the stuff i have been writing about the storyline, seeing how i have been appointed in creating the general outline for the campaign.

Here goes:

2. Break into Senator's Home->Find Documents->Find Senator->Join ?
-Start one street away, identify house.
-Character Suggestions:
-Choices: Recon
Charge
Infiltrate
Silent Assault
Disguise
Distraction (fire/riot/noise)
Talk
?
-Guard Objectives: Live
Guard House
Raise Alarm
Get Help
-Character Reactions:
-Rebel Character Joins.
- -- Entrance to level on a street near the house. Try to approach the house and not to seem suspicious or alert the guards. There are a few different ways to get in, through an aqueduct behind the house, charge through the front door, or smooth talk your way into the house.
- Inside the house. Move about the house to find some documents you are looking for. Inside you must be wary of guards. You can fight them, or try to remain in stealth the entire time. The senator’s room is on the top floor, marked by a large house insignia. The room with the document is adjacent to his room, and when the players make it to him, he will send a few guards to deal with them as a test.
- Speaking with the senator. After speaking with him, they learn he is part of the , which they don’t believe. He then orders them to follow him into his study – sees the seal of the , and they begin to wonder what they are involved with. He also gives them the document that they are looking for, which is providing information on how the plans on the . If the player does NOT find the senator first, he has to fight through two huge guards to get to the study, and they will also call the alarm. The player must then break into the senator’s room and then a cut scene starts – where the player non-lethally attacks the senator, and then realizes the player isn’t , but a .
- Either way, the senator will offer them a chance to join the , but he will give them a different objective depending on the path they chose when approaching the study. (We will discuss this.) The player will react accordingly, and comply. This doesn’t mean that he will have to complete that order next mission to progress, but it just allows a deeper level of interaction, or many different ways to approach one goal.



As you can see -- i have cut out words so I dont spoil too much of the plot. But, thats the outline for mission 2... but a very basic one. Hope it intices you.