Path through the forest, Yepee!
by Sean Brady · 04/09/2011 (11:55 pm) · 5 comments
Some direction has been found in terms of programming; (due to advice received from gg members, cheers)
Focusing on the following as have experience with each and enjoyed:
AI
UI
Gameplay
Scripting
///////////////////////
Have chose not to focus on (just can't process it mentally):
Engine programming
Physics
Networking
///////////////////////
Groups of maybes for future:
Sound programming
Specific tool development
///////////////////////
I used to be worried if what I chose would still be in demand when ready but once you are an efficent/good programmer you will always be in demand. How to get good/become efficient? Practice, simple as.
Thanks again, time to get to it....
Focusing on the following as have experience with each and enjoyed:
AI
UI
Gameplay
Scripting
///////////////////////
Have chose not to focus on (just can't process it mentally):
Engine programming
Physics
Networking
///////////////////////
Groups of maybes for future:
Sound programming
Specific tool development
///////////////////////
I used to be worried if what I chose would still be in demand when ready but once you are an efficent/good programmer you will always be in demand. How to get good/become efficient? Practice, simple as.
Thanks again, time to get to it....
About the author
Professional mouth!, getting projects complete is the only problem.
#2
Programming is a complex discipline anyway, and games theory is an advanced subject on top of that. Generally we approach games from a more naive angle, true, but balancing games is complex none the less. The thing is, we grow up playing games of various types and this builds a self-deception within us all - we think it should be easier than it is because we all know how to play games.
What I'm saying, in a very round about way, is that you just have to keep at it - like Julian said, once you wrap your head around one thing it will motivate you to keep learning.
"Never give up, never surrender!" - goofy movie....
04/10/2011 (7:54 am)
Well, "engine" is too vague anyway. The engine is a composite of many systems - some of which you are touching upon already. Rendering and networking code are probably most esoteric in my book, both seem arbitrary and fickle at times to me. 3D Game Engine Programming is a pretty good book for wrapping your head around the whole engine vs. component concept.Programming is a complex discipline anyway, and games theory is an advanced subject on top of that. Generally we approach games from a more naive angle, true, but balancing games is complex none the less. The thing is, we grow up playing games of various types and this builds a self-deception within us all - we think it should be easier than it is because we all know how to play games.
What I'm saying, in a very round about way, is that you just have to keep at it - like Julian said, once you wrap your head around one thing it will motivate you to keep learning.
"Never give up, never surrender!" - goofy movie....
#3
04/10/2011 (8:33 am)
Cheers lads, I must get that book. Will keep going alright, just trying to find some direction for myself taken from my own practical experience. I am probably planning everything way too early, I should just keep practicing for a while then decide.
#4
1. Read
2. Code
3. Read code
04/12/2011 (11:58 am)
I was always told 3 simple rules to excel at programming:1. Read
2. Code
3. Read code

Torque Owner Jules
Something2Play
Once you get something working it will motivate you to carry on.