Flight Demo coming soon.....er or later
by Bill Vee · 01/30/2011 (8:43 am) · 1 comments
I will be releasing a simple flight demo tomorrow to a select number of users on DayOfWar.com.
The selected users have already been picked.
It will then be released to the general public on Friday.
This is a simple flight demo. No hud. No weapons. You can only use one type of DropShip.
The demo has an updater program that can update it as I enable more features and maps.
This demo is more of a test of the updater than the demo itself. I will be using this process to keep the demo up to date until the release of the game.
I have been trying to release it for about 2 weeks now but I have been running into a few minor issues.
One issue is exporting only the files I need for a demo. I had used scripts for this but it was starting to get very unwieldy. I was very close a few time until I tested the demo out and found it would exclude a needed file and cause the demo to crash or it would include files I didn't need making the demo size way to large. This was mostly due to wildcards when try to determine which files to include/exclude. Also there was the issue of zipping folders and setting passwords to them. I know there may be some program out there that could handle this and other features I needed but I have yet to find it.
I know that Torque3D can do most of this to "publish" a game but I am using TGEA.
Since necessity is the mother of invention I created my own program to accommodate my needs.
The program I made shows me the files I am including and excluding as well as mark folders for zipping and setting passwords to them.
It takes only about a minute to run the export so that I can test it for errors and to make sure it only contains the files I need.
Here is some pics of the program.
Source folder

Destination Folder

This program helped me out a lot and saved me a lot time.
The selected users have already been picked.
It will then be released to the general public on Friday.
This is a simple flight demo. No hud. No weapons. You can only use one type of DropShip.
The demo has an updater program that can update it as I enable more features and maps.
This demo is more of a test of the updater than the demo itself. I will be using this process to keep the demo up to date until the release of the game.
I have been trying to release it for about 2 weeks now but I have been running into a few minor issues.
One issue is exporting only the files I need for a demo. I had used scripts for this but it was starting to get very unwieldy. I was very close a few time until I tested the demo out and found it would exclude a needed file and cause the demo to crash or it would include files I didn't need making the demo size way to large. This was mostly due to wildcards when try to determine which files to include/exclude. Also there was the issue of zipping folders and setting passwords to them. I know there may be some program out there that could handle this and other features I needed but I have yet to find it.
I know that Torque3D can do most of this to "publish" a game but I am using TGEA.
Since necessity is the mother of invention I created my own program to accommodate my needs.
The program I made shows me the files I am including and excluding as well as mark folders for zipping and setting passwords to them.
It takes only about a minute to run the export so that I can test it for errors and to make sure it only contains the files I need.
Here is some pics of the program.
Source folder

Destination Folder

This program helped me out a lot and saved me a lot time.
About the author

Torque Owner Jules
Something2Play