Torque X 4.0 CEV - RC phase is now on!
by Giuseppe De Francesco · 01/20/2011 (2:44 pm) · 123 comments
Hey guys,
Welcoming the return of GarageGames I'll add more good news for today: Torque X 4.0 CEV Beta phase ends today, so the current CEV product steps in the RC (Release Candidate) phase.
In a few hours all CEV users will find the 4.0 in their project list (www.xp-dev.com/projects) to start playing with it.
The Torque X Builder (TXB) for the 4.0 CEV is on the 4.0 CEV Trac website (trac2.xp-dev.com/TX4CEV) along with the first VS2010 templates. More will come in the next days. The 3D editor is still in progress so keep an eye on the Trac website for the latest news.
Please use the Trac website for bugs submission as well, as the Mantis website was only for the Beta. From now on Torque X 4.0 CEV editors updates will be published on the Trac website only and the bugs will only be accepted on the Trac website.
GarageGames has put an end to TX, but the community has not, so the CEV users, now able to deploy on XBLIG using TX 4.0 CEV for XNA 4, will also get (soon I hope) a Windows Phone 7 working environment.
I hope you like this progress ;)
Welcoming the return of GarageGames I'll add more good news for today: Torque X 4.0 CEV Beta phase ends today, so the current CEV product steps in the RC (Release Candidate) phase.
In a few hours all CEV users will find the 4.0 in their project list (www.xp-dev.com/projects) to start playing with it.
The Torque X Builder (TXB) for the 4.0 CEV is on the 4.0 CEV Trac website (trac2.xp-dev.com/TX4CEV) along with the first VS2010 templates. More will come in the next days. The 3D editor is still in progress so keep an eye on the Trac website for the latest news.
Please use the Trac website for bugs submission as well, as the Mantis website was only for the Beta. From now on Torque X 4.0 CEV editors updates will be published on the Trac website only and the bugs will only be accepted on the Trac website.
GarageGames has put an end to TX, but the community has not, so the CEV users, now able to deploy on XBLIG using TX 4.0 CEV for XNA 4, will also get (soon I hope) a Windows Phone 7 working environment.
I hope you like this progress ;)
About the author
In the software eng. field since 1981, in charge of R&D during last 10 years. IEEE Senior Member (and volunteer).
#22
01/22/2011 (7:48 am)
Pino, great work keeping TX alive and well and congrats on the release of 4.0. Just wondering whether I could join the CEV, cheers!
#23
01/22/2011 (8:30 am)
@zoid: I'll send you now an email at the address in your profile, but being a hotmail account you might not get it (so happened before with hotmail accounts) so if nothing hits your mailbox in the next hour please drop me an email, using a non hotmail account ;)
#25
I downloaded the source to the CEV 4 and managed to run the Stater Game successfully. I started to play with it, but I was unable to use the editor.
So do we have a forum in the trac website to discuss about the CEV?
The fact that the editor is not open, isn´t going to be a problem to the community? I mean could try to fix the problem myself, but I can´t.
01/22/2011 (12:22 pm)
thanks for your answers.I downloaded the source to the CEV 4 and managed to run the Stater Game successfully. I started to play with it, but I was unable to use the editor.
So do we have a forum in the trac website to discuss about the CEV?
The fact that the editor is not open, isn´t going to be a problem to the community? I mean could try to fix the problem myself, but I can´t.
#26
01/22/2011 (2:39 pm)
Can you add me to the CEV? I just purchased. email in profile is fine to use.
#27
01/22/2011 (4:14 pm)
@Davi: some of us have the sources of the editor. Please post a bug in the Trac website describing the problem... till now no issues have been raised about the editor (are we talking about the 4.0 CEV Editor... right?)
#28
01/22/2011 (4:15 pm)
@James: sending you an email right now.
#29
Apparently it can´t find the content project. I´ll report it in the Trac website. thanks
01/22/2011 (4:49 pm)
Yes, it´s 4.0 CEV Editor. Apparently it can´t find the content project. I´ll report it in the Trac website. thanks
#30
Glad to see this milestone has been achieved.
Once the final product has gone through it's RC-test phase and the GA release is ready, maybe it would be helpful if GG could put a link to it as a new version of the product for licensed users.
Congratulations on reaching this milestone!
--RB
01/22/2011 (4:54 pm)
@Pino...as usual...you are the man. :)Glad to see this milestone has been achieved.
Once the final product has gone through it's RC-test phase and the GA release is ready, maybe it would be helpful if GG could put a link to it as a new version of the product for licensed users.
Congratulations on reaching this milestone!
--RB
#31
01/22/2011 (6:46 pm)
Well, it's good to see that Torque X is in the hands of the community. I just found out earlier today about having to switch over to XNA 4.0. Might I have an invite?
#33
@Tanakorn: sending you the info ;)
01/23/2011 (8:35 am)
@Andrew: there is no email address shown in your profile, please drop me an email or make you email visible ;)@Tanakorn: sending you the info ;)
#34
01/23/2011 (8:57 am)
From what I understand from previous posts, I'm supposed to post in one of these threads to get access to the CEV. Is that correct?
#35
01/23/2011 (10:24 am)
@Michael: yep, correct. Sending you the info right now ;)
#36
01/23/2011 (12:10 pm)
I am also interested in CEV access, my game is not going to make the 3.0 release window and I really don't want to scrap everything and start from scratch.
#37
01/23/2011 (12:27 pm)
@Mark: the CEV access entails having access to Torque X source code thus you need to buy the licence first, then I can grant you access. At the moment there is a 60% off the normal price so that makes it even better ;)
#38
01/24/2011 (3:46 pm)
Oops, sorry about that. My email is now displayed. Thanks!
#39
01/24/2011 (5:58 pm)
Great work as always Pino. I've been slammed the past few weeks but look forward to jumping back in on this. :)
#40
01/25/2011 (1:05 am)
@davi, try being persistent with the editor. Use the editor's function of adding a material to the scene, and see how it save's it into the txscene file. That will give you a clue as to what the file path should look like. From there you can convert old txscene files by hand, or start making brand new scenes from scratch, but in general the editor is rarely going to be exactly what you need when converting over to 3.1, thats what I've found so far. But starting frome scratch, it seems to have no issues, its just funny how it saves file paths, I found, because i'm used to data\images\somthing.png, but now its always something else. 
Torque 3D Owner Henry Shilling
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