RPG EDITOR for T3D NPC Interaction testing
by Kevin Mitchell · 01/10/2011 (5:11 am) · 4 comments
This is a test of 3 event types for my RPG Editor for the Torque 3D Game engine. The test Contains, Interacting with a NPC, Making that NPC dynamically add a animation sequence that was not native to the character constructor type and play it based on certain parameters. Also Interact with a NPC causing a new NPC to spawn and walk in a given degree for N number of steps. Lastly interact with a NPC to load and follow a path before deactivating.
There will be more to come in the following weeks showing off the dialog system, and other features of the engine.
There will be more to come in the following weeks showing off the dialog system, and other features of the engine.
About the author
Riding Solo since 2005. Current Project: Fated World 2005-Present RPG Engine Tool Kit - Now available.
#2
On a side note, it appears like your site is down i wanted to check it out
01/10/2011 (3:32 pm)
Very nice, your interface for npc control is quite through. I look forward to seeing your dialog system soon. I'm curious if it’s similar to ours, without your great resources our project would still be in the stone age. Thank you very much! On a side note, it appears like your site is down i wanted to check it out
#3
01/10/2011 (3:58 pm)
The site is down until I get this Editor done. Nothing was really selling on there to constitute the monthly payments to keep it up.
#4
01/11/2011 (7:53 pm)
Kool, I must have missed that along the way. We were forced to bring our hosting in house last month. I still can't get the mail server to run right, but its been great for the site itself. 
Torque Owner Hans
The Darkseer