[ENEL Studio] Gideon : Taboo of war
by Enel · 01/06/2011 (1:17 pm) · 15 comments
Hello everyone. It's been a long time since I last blogged. We've been making many new contents to enjoy. Those are;
- Siege War: You can destory walls by using such as trabuset.
- Multi Player: MMORPG server is ready.
Enjoy the two videos above and make some comments.
but we have some worry about Mesh navigation and Render Perfomance
so i want to know some information about Torque Mesh navigation is be scheduled and so update Render Perfomance
#2
All looking very refined.
Also Batman!
01/06/2011 (3:40 pm)
I really liked the animations of constructing the buildings. I thought they were really smart.All looking very refined.
Also Batman!
#5
01/07/2011 (9:39 am)
It looks like play fun soon :)
#7
01/08/2011 (12:44 pm)
Looks great!
#8
01/08/2011 (8:31 pm)
Excellent!
#9
01/09/2011 (1:45 pm)
AAA
#10
I think everyone here hope to see some of your implementations as a resource or most likely a "paid for" kit :-)
Any chance? :-)
01/10/2011 (1:05 pm)
Fantastic work :-)I think everyone here hope to see some of your implementations as a resource or most likely a "paid for" kit :-)
Any chance? :-)
#11
01/10/2011 (1:22 pm)
Ah ok... you are korean... That's explain a lot about your talent... I really think game development belongs to korean people as light belongs to the sun :-D ... This is even more true in the case of RPG which is the genre a like the most ;-)
#12
A question though, I noticed that the monster in all its dread and feeling of terror desplayed some transparent lines in its mesh. Are you guys using hidden meshes and having element seam problems, or is it just a render glitch?
01/11/2011 (2:41 pm)
Awesome work, totally cool stuff. This is the kind that inspires.A question though, I noticed that the monster in all its dread and feeling of terror desplayed some transparent lines in its mesh. Are you guys using hidden meshes and having element seam problems, or is it just a render glitch?
#13
it is just a render glitch..
i think it is occur to use double side material
01/15/2011 (12:28 pm)
@ Christian Sit is just a render glitch..
i think it is occur to use double side material
#14
01/19/2011 (7:59 am)
Fantastic stuff your guys are doing with T3D, I always look forward to your updates. 
Torque Owner game4Rest
colyd studio
If you want to hear some advice,I think you need some more work with the effect when the fireball hits the wall.