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wetness, mirrors, dynamic physics, killing fire, a video

by deepscratch · 12/15/2010 (10:27 pm) · 16 comments

I dont know whats going to happen with TP/T3D/GG,
but I'll tell you this: T3D is an awesome engine, on a par with the top.
with help from freinds in this awesome community, I present what can be done, with a bit of paitence, trial and error.

mirrors, standing and dynamic (like car mirrors).

wetness, a tweaked version of MarcusL's awesome shader.

real exploding physics things, with levels of damage and emmiters.

killing fire particles, the fire from explosions burns on contact, and kills if you stand in the fire.

dynamic vehicles, you can shoot them, the doors and hood/trunk respond to bullet impact, they will open and swing, and also respond to players touching the doors, physics hinges on them, also very dynamic explosions.

dynamic physics objects, barrels or boxes in vehicle load areas remain physical and roll around and can be shot at. this is all as you drive.

thats whats in the vid.

theres a lot more I didnt show, but thats for the next blog, (I'm almost finished a physX raycasterVehicle, the physRep and raycasterVehicle class is done, just tweaking the raycasterVehicle class a bit more), if anyone knows about this stuff and can help, please do.

what else?
destuctable vehicles, panels can get shot off and such, half way done on that.

enough.

video time, yay.




#1
12/15/2010 (11:51 pm)
great work, you have been busy. what kind of FPS are you getting with the physics and wetness? also once you are in the vehicle can the door still fly open? if so can the drive see they are open or only other people outside the vehicle?

again, great work!
#2
12/16/2010 (12:52 am)
wow. I was most impressed by the barrels sliding around in the back of the truck. I may be wrong, but I think the coding for that sort of thing is really hard to get right. It looked flawless in the video.
#3
12/16/2010 (2:15 am)
Awesome stuff as always deepscratch! It certainly should bring anyone around that may be sceptical about T3D's abilities....doubt no more!
#4
12/16/2010 (4:21 am)
That's a ton of work! Congratulations! I'd love to read some resources on these things, especially mirrors. What's your system specs? What's the metrics read out for this level?
#5
12/16/2010 (5:42 am)
@Donald,
I had it first that the doors could flap about when driving too, but its messes the physics up too much.

@Geom,
thanks, wasn't too difficult to get it to work.

@Brian,
thanks, guess I'll keep my T3D ;o)
#6
12/16/2010 (5:44 am)
@Mack,
what you saw in the video, everything, is based off code snippets, resources, and useful forum posts,
I run a mid/high end machine here, but the scene is not optimized at all, infact the opposite, all settings are on high, view distance is 5000, 4096 rain drops, textures are not less than 2048, with bumps and specs, getting 18-22 fps in the scene. havent done a metrics yet
#7
12/16/2010 (11:43 am)
looking great man. damn I want to get to that stage...
#8
12/16/2010 (1:49 pm)
Cool stuff. Haven't even touched physics myself.
#9
12/16/2010 (4:53 pm)
Wow that's some specs Deep, especially the textures. I'd love to know the system you're running this on, avg 20fps for all that stuff is pretty good. :)
#10
12/16/2010 (5:19 pm)
img69.imageshack.us/img69/9325/metrics.jpg

@Mack,
I'm running an AMD9885 quad core cpu, GTX295 graphics card and 4g memory

#11
12/16/2010 (5:26 pm)
nice, real nice deepscratch, keep up the good work!
#12
12/16/2010 (6:37 pm)
Glad to see you got the mirrors working! Looks good!
#13
12/17/2010 (11:53 am)
"with help from freinds in this awesome community"

yes, thanks Ryan.
still not perfect, still issues flipping the X, but usable.

UPDATE:
"(I'm almost finished a physX raycasterVehicle, the physRep and raycasterVehicle class is done, just tweaking the raycasterVehicle class a bit more)"

finished it, need help tweaking it, see here
#14
12/17/2010 (1:52 pm)
Sweet stuff Deepscratch :D Thanks for the specs!
#15
12/19/2010 (4:28 am)
That's great work! And Your right, this is a great Engine. Too bad we could't all get together and purchase the company.
#16
06/13/2012 (7:55 pm)
Looks great!
Are the vehicle mirrors real flipped mirror surfaces or the same as the old rear view camera?