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Diving Into Torque

by Ian Tornay · 09/28/2010 (11:38 pm) · 31 comments

I have a confession.

I've played many Torque games, met Torque developers, spent countless hours with the Torque team and always held the engine in the highest respects. So, when I was asked to help the Torque team out as a new community manager I jumped at the chance. Why wouldn't I? The thing that has always differentiated Torque from different engines for me has always been the community. Constantly astonished by the quality and sheer volume of the information that Torque developers share with each other on a daily basis I knew that I would never want for interesting interactions.

But as soon as I gave my very enthusiastic yes something started nagging at me (and this is my confession): I've never made anything with Torque. Be it a lack of time or understanding I guess I've just never gotten around to it.

At any rate - that all changes today!

I've got my copy of Torque Game Builder fired up and my documentation handy. Most certainly, I'll be asking around for help and advice - I'm looking forward to it! What will I make? Will I be able to cut it and become a developer? What will I learn? Will I look at games differently?

I'll be keeping this blog as a way to catalog all my experiences, successes and mistakes along the way. With any luck I'll help to improve Torque while learning more about a great community.

Nothing ventured, nothing gained - I'm jumping in!

About the author

InstantAction Community Manager Life-Long Gamer

Recent Blogs

• The Deep End
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#21
09/30/2010 (5:22 am)
I played one of those once...I think.

@Vangkou - I've got the same costume for my son as in your avatar.
#22
09/30/2010 (12:34 pm)
@Eric & Vangkou

...I have the same costume for myself. Isn't that weird?

=P

Welcome to the fold, Ian!
#23
09/30/2010 (1:01 pm)
That's a costume?! I thought kids just came like that ...
:P

So, the upshot of this blog is that if you want a job working at Torque ... you just need to be kickass at Legions. ;)
#24
09/30/2010 (8:24 pm)
I am extremely jacked to have Ian's experience and excitement on the team. Plus, he's pretty damn cool!
#25
10/01/2010 (12:33 am)
MMO it is! :P
#26
10/01/2010 (4:02 pm)
Nah. Make a FPS in TGB, totally! Bring back the days of Wolf 3D!
#27
10/03/2010 (7:16 pm)
So Ian, are you going to start with the Torque MMO kit? And re-write it in torquescript only instead of having it in python / torquescript?
#28
10/04/2010 (4:48 pm)
Sweet congrats on the new gig. I like the others are wanting to see this MMO :D dont fret im working on one too :p. I guess the thing id want to add tho since your deep diving into TGB is do it. We can talk about our cool games for years but working on it and making it day by day is what makes game dev a blast. Look forward to you in your new position.

#29
10/10/2010 (7:24 pm)
Awww, all of the fun stuff happens while I'm away. :(

Enjoy yourself, Ian! I know I'm certainly working hard to get out of a recent rut with an iPad title. It's never to late to learn something new. :3
#30
10/20/2010 (9:37 pm)
Sales of the Torque Game Engines to everyone on the planet!

Seriously, starting to look at Game Builder. I saw that that was a creature all its own, and backed off of 2 dimensional Torquescript.
And all kinds of mention here about MMO?
I'd gladly rescript my 6+ yr 3d version if I could play with a 2D MMO master server (I need experienced 3D artists but could cell draw all my art).
#31
10/27/2010 (7:54 pm)
can't wait to see what happens :)
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