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Anty-gravity and even-more-gore

by Piotr Witkowski · 08/17/2010 (9:08 pm) · 6 comments

Tried two new things this time:
1. Switched off the gravity. My assumption was that is should be easier to navigate, as you don't have to constantly compensate for the gravitational pull. Well, it was easier to a degree, however because this allowed to reach higher speeds the final outcome was: more crashes.
2. Added more gore - this seems to be a move in the right direction!

Video here: codingwithtgb.blogspot.com/

I am also trying different thing with game play, but nothing seems to positively impact the user experience. Except one thing perhaps: after a particularly heavy collision impact, reducing the UFO's engine power for a short period of time seems to work quite well.

Still researching the ways of getting good quality graphics into the game. Hiring a pro seems to be the way to go.

#1
08/18/2010 (9:30 am)
It's starting to look good now. Happy to help you with artwork if you need it. Just credit will do!
#2
08/18/2010 (11:04 am)
looks like fun. like the boom :)
#3
08/18/2010 (8:08 pm)
Hi JulianR. I am definitely interested in getting help with artwork. Could you please drop me a line, my email is: witkowski dot piotr at gmail dot com?
#4
08/18/2010 (8:51 pm)
For some reason I can never see your videos on your website. Where are they hosted?
#5
08/19/2010 (7:00 am)
I use my blog's provided built-in features.
Perhaps this would work better:
[IMG]http://i994.photobucket.com/albums/af67/VeryUnethical/Misc/TGB/th_TGBGame20...
#6
08/19/2010 (10:43 pm)
Ah, there we go.

Also, hahaha! That's awesome creature-smashing.