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Abduction ray and physics problem

by Piotr Witkowski · 07/28/2010 (8:27 pm) · 1 comments

Another day, another mountain to climb. Looks like my physics settings are not working too good. Or is it about my settings? Apparently some object decide to penetrate into 'solid' walls and floors. No clue at the moment, as the physics rules seem to hold for some situations.

On the positive side - the approach I took to implement abduction ray seems to be a correct one. The movie doesn't show it, but abduction ray detects collision with ovals as designed. Because ship and abduction ray detect collision of different collision layer it was important to make sure, that the ray is not coliding with the ship.

Link to the movie showing 'ghost' objects:
codingwithtgb.blogspot.com/2010/07/abduction-ray-and-physics-problem.html

#1
07/28/2010 (11:44 pm)
I would suggest putting this in the forums, not that keeping this in your blogs isnt a great way to keep track of your project, and its problems during development but I think you might get more help that way:O)