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Torque X 3.1.5 Released!

by Derek Bronson · 07/22/2010 (12:27 am) · 66 comments


Torque X 3.1.5 Now Available!


Torque X 3.1.5 has been launched out the door. This release addresses a lot of bugs and usability issues resulting in a much better user experience and a smoother process for creating unique Xbox Live Indie Game titles. This release is available for free for all current owners of a Torque X product.

Like I mentioned in my previous blogs this new update to Torque X doesn't really introduce any new features other then bringing certain portions of our engine up-to-date with other offerings like updated DTS and Terrain support. Instead we wanted to really focus on making what we had a more stable and ultimately more usable product.

I also wanted to give a huge thanks to Matt and the guys over at Sickhead for doing the heavy lifting, Scott over in QA and Pino, Duncan, Henry and the rest of the Torque X community for working so hard to get things done.



There Can Be Only One


Coming full circle we decided to merge both the 2D and 3D into a single product offering. This makes purchasing and using Torque X a much simpler process. This was done for a couple reasons. We wanted to give something to the Torque X community who has waited awhile for Torque X to get some love and a new release that addressed a lot of their concerns to come out. Secondly we didn't feel that the 3D side of things justified an additional $250. Combining these two products also makes it easier to keep them in sync and address concerns that are related to the common engine core that they share.

For the next 30 days you can purchase Torque X for $200, after which the price will be $300 and as I mentioned contains 2D & 3D as well as the engine source.



It's All in the Details


Instead of flooding this blog message with the changes I decided to post them in a neat and tidy PDF. So without further ado here is the Torque X Certification report from QA for this launch: Torque_X_3.1.5_Certification.pdf

Edited


Post has been edited upon request, we are awaiting more information.

Windows Mobile 7


I've dropped Windows Mobile 7 hints previously but unfortunately I'm not ready to quite spill the beans yet on what we are working on. As we get further along in development I'll do my best to keep our community in the loop and share some of the cool stuff we are working on. All I can say for now is expect some cool tech and editors aimed at helping you deliver Windows Mobile 7 games quickly and easily.
#41
07/27/2010 (10:38 am)
@Andy:
I see there are some misunderstandings :)

With the new "Torque X" bundle you get:

1) Torque X Core Engine
2) Torque X 2D Engine
3) Torque X 3D Engine
4) Torque X 2D Level Editor (aka Torque X Builder)
5) Torque X 3D Level Editor

T2D and T3D are different and separeate products ;)

~Pino
#42
07/27/2010 (10:53 am)
Yes. Thanks for clearing that up for me.
#43
07/27/2010 (4:31 pm)
So with the Torque X 3.1.5 update if you were a Torque X owner with one product the 2D version, you now get both Torque X 2D and 3D and the source
#44
07/27/2010 (4:45 pm)
Nevermind I did not see the previous post, I think Giuseppe De Francesco summed it up
#45
07/27/2010 (4:47 pm)
Well I am thinking about Windows Phone 7, I want to start developing something for it, but if ATT is going to be the initial carrier than I may have to wait to see.
#46
07/27/2010 (5:53 pm)
Shakey sorry I couldn't answer it on twitter just didn't have enough characters :)

edit: Spell check
#47
07/27/2010 (7:26 pm)
I purchased torquex and some kits some time ago. So I think I do own a Licence. But I don't have the correct link in my account. Could you please give some feedback on this issue?

Thanks Markus
#48
07/27/2010 (7:57 pm)
Your version was only available for XNA 1-2. You can upgrade to the new version and should see special upgrade pricing when you go to the product page.
#49
07/27/2010 (9:27 pm)
Hi David,

Thanks for your answer. I see only the 200 to 300 price. Will check again from my pc at home tomorrow. Currently surfing with my phone..
#50
07/27/2010 (10:51 pm)
@Markus - David is slightly mistaken. There is currently no upgrade for owners of the first generation Torque X products. Currently we are offering Torque X 3.1.5 for $200 instead of $300 for the individual license. After the promotional period I will add a discount for owners of first generation Torque X but it will most likely be $50 off.
#51
07/27/2010 (11:35 pm)
Sorry, yes. I had forgotten about the upgrade being phased out. Sorry about that.
#52
07/29/2010 (6:33 pm)
hope T3d released fast
#53
07/29/2010 (6:38 pm)
[burst comment removed]

@Szzg007
I know you're excited for the T3D release, but please don't post the same thing over and over again in a TX 3D topic.
#54
07/29/2010 (8:10 pm)
So everyone with the XNA Creators Club version will have to purchase the new one separately since it doesn't upgrade? kinda confused here, just wondering what us CC people gotta do to get the new one
#55
07/29/2010 (8:52 pm)
We are still discussing that but we expect to have more info soon.
#56
08/05/2010 (6:28 am)
I really hope you guys are not delaying other features and improvements that are sorely needed just to bump out a Windows Phone 7 line item. I personally have no interested in the phone and have been waiting for nearly a year for promised features that have meant I had to dump TorqueX as a usable product for the forseeable future.
#57
08/06/2010 (2:33 pm)
When attempting to upgrade both my seats to studio I get the error:

Torque X - Studio is limited to 1 license(s) per account, please contact us at licensing@torquepowered.com for further assistance.

#58
08/09/2010 (2:34 pm)
I'm still experiencing 3D models falling through the terrain...except for one.

What about developer support for Torque X 3D? Will there be a more affordable support solution for indie developers like me?
#59
08/09/2010 (3:10 pm)
@Jonathon - That means you already own the product. If you want to own multiple copies to transfer to others, you need to select the "studio" version.
#60
08/12/2010 (6:51 am)
Is the CC version of Torque X soon coming?

Please can you give me an answer, I want to continue with my project.