Torque X 3.1.5 Released!
by Derek Bronson · 07/22/2010 (12:27 am) · 66 comments


Torque X 3.1.5 Now Available!
Torque X 3.1.5 has been launched out the door. This release addresses a lot of bugs and usability issues resulting in a much better user experience and a smoother process for creating unique Xbox Live Indie Game titles. This release is available for free for all current owners of a Torque X product.
Like I mentioned in my previous blogs this new update to Torque X doesn't really introduce any new features other then bringing certain portions of our engine up-to-date with other offerings like updated DTS and Terrain support. Instead we wanted to really focus on making what we had a more stable and ultimately more usable product.
I also wanted to give a huge thanks to Matt and the guys over at Sickhead for doing the heavy lifting, Scott over in QA and Pino, Duncan, Henry and the rest of the Torque X community for working so hard to get things done.

There Can Be Only One
Coming full circle we decided to merge both the 2D and 3D into a single product offering. This makes purchasing and using Torque X a much simpler process. This was done for a couple reasons. We wanted to give something to the Torque X community who has waited awhile for Torque X to get some love and a new release that addressed a lot of their concerns to come out. Secondly we didn't feel that the 3D side of things justified an additional $250. Combining these two products also makes it easier to keep them in sync and address concerns that are related to the common engine core that they share.
For the next 30 days you can purchase Torque X for $200, after which the price will be $300 and as I mentioned contains 2D & 3D as well as the engine source.

It's All in the Details
Instead of flooding this blog message with the changes I decided to post them in a neat and tidy PDF. So without further ado here is the Torque X Certification report from QA for this launch: Torque_X_3.1.5_Certification.pdf

Edited
Post has been edited upon request, we are awaiting more information.

Windows Mobile 7
I've dropped Windows Mobile 7 hints previously but unfortunately I'm not ready to quite spill the beans yet on what we are working on. As we get further along in development I'll do my best to keep our community in the loop and share some of the cool stuff we are working on. All I can say for now is expect some cool tech and editors aimed at helping you deliver Windows Mobile 7 games quickly and easily.
#22
@Matt - Torque X Builder has been slightly updated, make sure you uninstall previous versions of Torque X before installing 3.1.5. Also, a new installer has been put up for the Torque X Platformer Kit. NOTE: No major work was done on the starter kit other than making sure it was working correctly with our changes and on the 360.
@Ron - I'll be getting the new guide up for logo placement with all of our engines. Basically an entire splash screen is no longer required, simply showing the logo on one of your startup screens as seen with other popular middleware, is fine. So I'll have the new guide and new logos up today.
07/22/2010 (4:23 pm)
@Pino - We'll take care of that studio issue and merge the seats. It was a new system and I was hoping it would just work with two separete seats. The limit you ran into was put into place to prevent abuse by others, when I merge the two I'll reset you limit.@Matt - Torque X Builder has been slightly updated, make sure you uninstall previous versions of Torque X before installing 3.1.5. Also, a new installer has been put up for the Torque X Platformer Kit. NOTE: No major work was done on the starter kit other than making sure it was working correctly with our changes and on the 360.
@Ron - I'll be getting the new guide up for logo placement with all of our engines. Basically an entire splash screen is no longer required, simply showing the logo on one of your startup screens as seen with other popular middleware, is fine. So I'll have the new guide and new logos up today.
#23
07/22/2010 (4:25 pm)
@Pino - Your studio issues should be resolved. Please let me know if this is not the case
#24
07/22/2010 (5:35 pm)
@Derek: all sound, thank you ;)
#25
07/22/2010 (5:47 pm)
@Derek in my acount i can't access torque X - left message early through the menu on site (Contact Us) explaining problem
#26
07/22/2010 (6:08 pm)
@Luis - when we switched the Studio versions from Torque X 2D/3D to Torque X it reset all the seats so you will have to reassign it to yourself or any others. Sorry for the inconvenience.
#27
Regarding the Studio upgrade, is the $25 cost for a limited timeframe? I'll probably upgrade it, but I don't think I'll have the budget for even that small a cost until after Fall Quarter starts.
07/22/2010 (6:16 pm)
@Derek: Thanks for the speedy reply on the question. A totally acceptable way to handle that; no complaints here. I'm not *quite* sure what I'll do with the second copy, but I'm sure *some* collaborative project will come up soon enough.Regarding the Studio upgrade, is the $25 cost for a limited timeframe? I'll probably upgrade it, but I don't think I'll have the budget for even that small a cost until after Fall Quarter starts.
#28
I may have to knock some dust off of my copy and experiment a little in the 2D world now that the two TorqueX products are one :)
07/22/2010 (6:39 pm)
Nice work all around!I may have to knock some dust off of my copy and experiment a little in the 2D world now that the two TorqueX products are one :)
#29
07/22/2010 (6:45 pm)
Great work guys. Can't wait to get home and try it.
#30
Is the update only for version 3 owners?
If yes what is the update price for version 2 owners?
07/22/2010 (9:00 pm)
I see only version 1 and 2 and the plattformer kit in my account.Is the update only for version 3 owners?
If yes what is the update price for version 2 owners?
#31
07/22/2010 (10:00 pm)
@Derek - yes i understood that - only when i try assigning to myself it tells me to buy more licenses - even though above says i have 0 of 1 assigned (wich would mean i have one license to assign
#32
07/23/2010 (2:29 am)
Excellent Job! Can't wait until the link comes available at CC!
#33
07/23/2010 (3:00 am)
One of my favorite things is being able to build and run the game project from the 3D builder :)
#34
07/23/2010 (8:43 pm)
this is awesome news!
#35
because the release version will not be available until next week.
07/23/2010 (9:12 pm)
In my account under "Torque X 3D Beta". Will this allow me to download the current beta version? But, the link still has torquex.1.5.0.0.msi and torquexccbundle.1.5.0.0.msibecause the release version will not be available until next week.
#36
07/23/2010 (9:16 pm)
No. You will need to download it from the TX 2D or TX 3D links. The TX 3D betas are from the initial beta release years ago (the ones you are noting).
#37
I don't have those links, so this means I have to either purchase the license or wait until XNA opens the link hopely next week after you submit it...
07/23/2010 (9:21 pm)
Argh! :-( I don't have those links, so this means I have to either purchase the license or wait until XNA opens the link hopely next week after you submit it...
#38
Thanks!
07/25/2010 (9:20 pm)
What is the relationship between Torque X 3.1.5 and Torque X Builder? I was confused by the comment Derek in response to Matt in comment #22 above.Thanks!
#39
3D Engine
2D Engine
Core Engine (elements both engines share)
2D Editor (commonly referred to as Torque X Builder)
3D Editor
The Creator's Club version (not currently available) and the Trial do not feature any source code, while the version of Torque X 3.1.5 available through TorquePowered does.
Hope that helps
07/25/2010 (10:15 pm)
@Robert - Builder is the editor for the 2D side of Torque X. Torque X 3.1.5 contains the following:3D Engine
2D Engine
Core Engine (elements both engines share)
2D Editor (commonly referred to as Torque X Builder)
3D Editor
The Creator's Club version (not currently available) and the Trial do not feature any source code, while the version of Torque X 3.1.5 available through TorquePowered does.
Hope that helps
#40
So if i buy Torque X, I get T3D and T2D, plus the other editors?
07/27/2010 (9:02 am)
Stupid question:So if i buy Torque X, I get T3D and T2D, plus the other editors?

Associate Giuseppe De Francesco
DFT Games Ltd
You have reached your re-assignable limit for a 30 day period, please contact us at licensing@torquepowered.com for further assistance.
Edit: Let me know when the 2 seats can actually be independently assigned... in the meanwhile I won't touch anything :)