Plan for Mike Nelson
by Mike Nelson · 01/21/2002 (11:05 am) · 2 comments
Lately I've been in working in Torque's mission loading script in order to dynamically build the missions for Myrmidon. I already have already completed some of the stuff that I've be tasked with. Such as,
- Randomly placing water based on a list of possible locations
- Putting some polish on placing of rocks and trees: keeping them aligned with the terrain and not overlapping each other
- Randomly selecting day/night at the beginning of the mission
I'm now starting working on more interesting aspects like player objective creation and randomly placing the enemies and their stats.
- Randomly placing water based on a list of possible locations
- Putting some polish on placing of rocks and trees: keeping them aligned with the terrain and not overlapping each other
- Randomly selecting day/night at the beginning of the mission
I'm now starting working on more interesting aspects like player objective creation and randomly placing the enemies and their stats.
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#2
There are no plans to share this code in the near future. I'll let it be known if that changes.
Mike
02/01/2002 (2:38 pm)
Sam, There are no plans to share this code in the near future. I'll let it be known if that changes.
Mike
Torque Owner Architecture@Uni Melbourne
sam