Plan for Scott McGlasson
by Scott McGlasson · 01/17/2002 (3:20 pm) · 0 comments
Over the course of the last week, I have been hard at work on the 6.8 version of the C3 design document (up to 207k zipped). As other elements from the different departments started coming together, however, I decided to put aside weapon damage tables and concentrate on rounding out our mapping department.
If you play Tribes 2, you should know these guys.
EEPROM
Nefilim
Tokrz
I'd throw their real names out here, but I'm on the comp at work and don't have my team roster with me:)
As I said, if you play, or played, Tribes 2, you have most likely played on the maps created by these guys. They are among the elite of Tribes 2 mappers, and as a result, among the elite on the Torque mission editor.
For the maps of C3, most of which will have bases more than 4 clicks from each other, there will be a lot to do. This team compliments each other in talent, as one is superb at skyboxes, while another is an interior wiz, while still the other is an expert at terrain.
Currently, the C3 design calls for a minimum of 2 maps per game mode (of which there are six). Just to start.
Congrats guys, and welcome aboard.
Scott McGlasson
Codex Interactive
If you play Tribes 2, you should know these guys.
EEPROM
Nefilim
Tokrz
I'd throw their real names out here, but I'm on the comp at work and don't have my team roster with me:)
As I said, if you play, or played, Tribes 2, you have most likely played on the maps created by these guys. They are among the elite of Tribes 2 mappers, and as a result, among the elite on the Torque mission editor.
For the maps of C3, most of which will have bases more than 4 clicks from each other, there will be a lot to do. This team compliments each other in talent, as one is superb at skyboxes, while another is an interior wiz, while still the other is an expert at terrain.
Currently, the C3 design calls for a minimum of 2 maps per game mode (of which there are six). Just to start.
Congrats guys, and welcome aboard.
Scott McGlasson
Codex Interactive
About the author
