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iPad Winner

by Eric Preisz · 05/03/2010 (4:28 pm) · 11 comments

static.torquepowered.com/static/pg/blogs/eric/Torque_Logo_Horizontal_onWhite%20copy.png

This morning, I printed out all of the iTorque purchases for the month of April. Michael, who runs our education sales efforts, found it odd that I was working on what appeared to be an arts and craft project. But this was no art project. I was cutting transaction ids out of a sales report so that I could fill Michael Perry's Yankee's Red Sox hat. He loves the Yankee's Red Sox. Anyways, we filled Michael's hat and pulled out a transaction ID. The winner is BenjaminS, who I suspect has been lurking since '09 but made the commitment and joined the iTorque 2D family with his purchase.

Congrats Benjamin, your iPad is on its way.

We asked Benjamin why he decided to purchase iTorque. He gave us the following statement:


Quote:
...I choose iTorque mostly because I make 2D games.
Using a 3D engine for 2D seems overkill, and probably won't be as optimized.
And iTorque gives me a lot of control over the source code, which is
important for optimization specially on the iPhone.-BenjaminS


static.torquepowered.com/static/pg/blogs/eric/TorqueLogoSmall.png

iTorque

It was a coincidence that we ran a iTorque promo the same month that Apple created such a stir with their TOS agreement. Having reviewed the TOS, talked with insiders, read the blogs of other vendors, and read Job's latest thoughts, we are feeling safe from the speculation. And if for some reason they change it again, we have contingency plans that we will trigger that would be a distraction, but not a critical road-block.

I actually agree with Jobs on the topic of the potential for middleware to become the least common denominator. I even said so myself a month ago. Maybe Steve reads my comments :) We are working towards converging our products to make it easier to share your work across platforms, but not in a way that will prevent us from taking advantage of each platform's distinct features and optimizations.

I also think that Jobs strengthens our position for the need for source. He talked about how developers are at the mercy of updates that lag platform changes. By providing source, you can take action immediately on your own and control your own blockers, wait for a community forum post, or you can wait for the change in our next version release after it's put through a QA process. The value and low cost option of source is a feature of our products that I can't imagine will ever go away. As Benjamin also points out, if you own the source, you can write your own game specific optimizations in the lowest levels of the engine.

To wrap up, let me again congratulate BenjaminS and all of the others who purchased iTorque 2D. I think you will find it to be a great product. We've seen a lot of success stories in the past and with the distribution of the iPad, I look forward to more.

About the author

Manager, Programmer, Author, Professor, Small Business Owner, and Marketer.


#1
05/03/2010 (4:43 pm)
Congrats Benjamin!
#2
05/03/2010 (5:20 pm)
Congratulations to Benjamin, and thanks to everyone who continues to support iTorque and our company. We have a ton of new users, so I'm excited to see a flood of iTorque games in the App Store =)

Excellent write up, Eric. I fully agree with your take on Steve's comments.

BTW
I AM A RED SOX FAN TO THE CORE.
www.hvrsd.org/timberlane/home/student/JackI/red_sox_logo.gif
#3
05/03/2010 (6:38 pm)
Eric, great post. I remember while I was reading Jobs' response that I could start to see the logic behind the decision. I am glad to hear things are going well for the tech! Good work and keep chuggin' along! By the way you guys are making tons of announcements in the last few weeks good job to all of the team!
#4
05/03/2010 (7:19 pm)
@Donald - We've got a bunch of blogs planned this month...keep checking in. The past four months have involved a lot of planning, meeting, and restructuring. We will be sharing a lot of info over the next few weeks.

The strategy team passed down a lot of strategy requirements to the project managers and the project managers/implementers have been building their plans to meet the requirements. Each project manager(s) now has a budget, a strategy, a primary and secondary market, and a shared project schedule. These all roll up into our portfolio schedule which drives things like marketing, site development, etc.
#5
05/03/2010 (8:49 pm)
Congratulations!
#6
05/04/2010 (9:26 am)
I enjoyed the Orioles sweep of the Red Sox a few days ago. Not enjoying the Orioles losses however, heh.

Congrats on the new iPad....I bought one and have been enjoying it very much.
#7
05/04/2010 (8:16 pm)
LOL @ baseball.
#8
05/06/2010 (2:24 am)
Congrats! We need more competitions and prizes.. never won anything in my life :)
#9
05/06/2010 (4:42 am)
@s2p like what? What kind of competitions would you like to have and what kind of prizes?
#10
05/06/2010 (8:58 am)
@Eric: Bring on the TorqueX anouncements :)
#11
05/10/2010 (9:02 am)
@Donald ... hmmmm a few things off the top of my head... just to get the community rallying around the place. We've had best screenshot competition, how about best resource, game in a day, best video, yearly game awards (games launched every year get some good promotion and maybe a glass etched trophy). Not limit these competitions to just the USA, as us Brits are up for it :) I think giving away products is good for the startup, but if you already have them, it's not as good as maybe getting a contract to promote/launch a game on instant action with lots of coverage. "It's a two way street like Deborah had said in her blog".. we develop on Torque tech, and in return they get to showcase it which can only promote their engine and instant action.