Weekly Community Recap March 28th - April 3rd
by Scott Burns · 04/05/2010 (8:14 am) · 1 comments

It's that time again. There were some good discussions this past week. I'm glad to see the resurgence of discussions on game design theory. We've been missing those kind of discussions for a while now. Plus there a whole new batch of resources, some of them new and some of them ports of past resources.
On with the recap.
Blogs and DiscussionsTorque 3D Environment Pack, Desert Climate
Fantasy Gargoyle model pack
Bvhacker 1.6 New Version FREE
Twisty's Asylum Escapades
Dribbles - the first T2Di game for iPad?
Lessons in scaling
April Fool's Game Giveaway - No Joke!
SoW Weekly Update 10
Warscale 62 - Half life... or living between tiles
Sandstone wall texture set 1
Android port for Torque
Announcing Papyrus Battles for the iPad!
GDNet: Weekend Reading
MMOkit for Torque 3D
Wall cration tool?
Torque 3D Show Off Thread!
Managing in-game lives in TorqueX
Being evil is boring
Enough with character building!
Game interface, are we REALLY in 2010?
ResourcesTriggers and Water line altering correctMuzzleVector, fix!
Fix for FlyingVehicle maxForwardSpeed
Come Fly With Me
Porting Items from TGE/TGEA to T3D, a mini guide
A Simple numerical heading for T3D
Helicopter, Helicopter, Pilot Man....
That's it for this week. Until next time, Happy Torqueing!

Torque Owner Shaderman