Game Development Community

T3D Environment Pack, Temperate (Massive Pics)

by Jacob Dankovchik · 02/21/2010 (5:01 pm) · 12 comments

For those who haven't heard of my work with this environment pack, please take a look at my former blogs. I feel very highly confident that this art pack will prove VERY helpful to many out there who do not have the time/required skills to produce a large amount of high quality textures, nor to slowly figure out the terrain tricks for themselves.

http://www.torquepowered.com/community/blogs/authorID/31530


While normally I am against the idea of art packs I am doing this one because quite frankly, I can use what money I can get. :) College student who was medically discharged from the military much earlier than expected, so as you can imagine money is important. (Shameless plea.. haha)

This scene here is the Temperate environment. Everything shown in the video is what you will get. There is also a lot of things you will get that are not shown in this video. All of my environments will come with more undisplayed features. After I create all of the basic demonstration videos for these I will create a demonstration for the undisplayed features. The demo maps will be improved to include these extra features in the future as I create updates to the pack. These features include various particle effects and more ambient sounds for different areas and different time of day. The temperate environment especially has more than what is shown due to the sheer complexity a temperate climate has, all of which couldn't come close to being shown at once.

First I'll post a series of very high resolution screenshots to just show the textures themselves. Below this is a video that shows a short simple fly-around looking at the textures and showing the relation of the texture pattern to environmental water. In the walk-through I make multiple pauses to look at the textures around me, showing the relation of them to the player. Keep in mind, the textures can very easily be scaled bigger or smaller, that is all a matter of personal preference. What is shown here is scaling I personally like, but you can adjust it to anything you like. Take note of the change in grasses as the ocean is approached. Green, lush grass is far away where the ground water is abundant but there is a low salinity. As you get closer to the water salinity increases, thus gradually thinning the grass and eventually resulting in scraggly, brown grass.

img175.imageshack.us/img175/9143/screenshot00400000.jpgimg519.imageshack.us/img519/3382/screenshot00400001.jpgimg534.imageshack.us/img534/3194/screenshot00400002.jpgimg514.imageshack.us/img514/1276/screenshot00400003.jpgimg297.imageshack.us/img297/6971/screenshot00400004.jpgimg651.imageshack.us/img651/4779/screenshot00400005.jpgimg696.imageshack.us/img696/184/screenshot00400006.jpgimg715.imageshack.us/img715/3016/screenshot00400007.jpgimg718.imageshack.us/img718/6153/screenshot00400008.jpgimg519.imageshack.us/img519/7843/screenshot00400009.jpgimg707.imageshack.us/img707/5987/screenshot00400010.jpgimg684.imageshack.us/img684/2910/screenshot00400011.jpgimg94.imageshack.us/img94/7893/screenshot00400012.jpg

Annnd the video. Be sure to watch fullscreen 720HD if you want the full effect.


#1
02/21/2010 (9:06 pm)
Excellent!
#2
02/21/2010 (9:57 pm)
Hi, looks great all the materials, but only the grass that bother me, why do you put this displace in the grass, looks so unrealistic, i know the kind of effect that you are trying to archive, but it's far from good, i think it wouldn't work for this purpose. But great with the other things.
#3
02/21/2010 (10:01 pm)
Nice! You might want to make smaller versions for display inside a smaller webpage like this, though - the images have 75% wasted space in my browser :)
#4
02/21/2010 (10:07 pm)
Looks great to me! Ready to purchase :)
#5
02/21/2010 (10:13 pm)
Quote:Hi, looks great all the materials, but only the grass that bother me, why do you put this displace in the grass, looks so unrealistic, i know the kind of effect that you are trying to archive, but it's far from good, i think it wouldn't work for this purpose. But great with the other things.

Well, that part there really comes in as personal preference. There are a couple grass textures I intend to completely redo as I just don't like how it all came together but for the most part I actually prefer the parallax in the grass. It really only gets odd, in my opinion, when you get super close up, closer than you ever would as a standing player. But again, personal preference. All you gotta do is change one little number and it goes away. :)
#6
02/21/2010 (10:57 pm)
looking good, but I agree with Chico, the grass looks a little melted due to the parallax, whats the current setting, i know its dependant upon the image contrast etc however something around 0.05 for my own stuff tends to look not so much like melting polystyrene, that looks to be somewhere around .15/.2 to me. the rock etc all look good apart from one looks visibly tiled from a medium distance, but the general feel of the environments from the pictures and video are good, coming along nicely.
#7
02/22/2010 (1:48 am)
I agree with Chico and Andy, get rid of the parallax. Great progress, keep it up.
#8
02/22/2010 (10:25 am)
My eyes are throbbing from the size of these pictures... O.O
#9
02/22/2010 (2:52 pm)
looks great on the rocky stuff though
#10
04/05/2010 (10:43 am)
Looks Great Mate!

Were can i get it, Or do you want us to wait & get us all exiting about, But all in all, great work.

Regards
#11
04/05/2010 (11:56 am)
Not available just yet, still being finished up. Should be ready quite soon though, I can't say for sure when because I have quite a bit of other stuff going on so I can't be sure of my day to day schedule. Should be in less than a month though for sure.
#12
04/06/2010 (12:41 am)
Great.

Here is my E-Mail ~ southafricaboerwars@yahoo.com. Once done...! Let me Know.

Best of Regards