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Weekly SoW Update

by Gareth Fouche · 02/09/2010 (6:58 am) · 7 comments

Bit of a change of pace this week. Less work on Art, more on Story.

I've decided to rework the introductory plotline(s), ie the beginning part of the game. There's a reason for this reworking that I'm not going to go into here. For now, since screenshots are what everyone really cares about, here's one of the reworked plotline elements <em>so far</em>, using this neat flowchart freeware I found. I really should have done it like that from the start, word documents are a pain :

scarsofwargame.com/DevBlog/wp-content/uploads/2010/02/intro-story-elements.jpg
(Hah! Did you think I was going to show you the actual story text? The only thing I'll say is red point there is the point when the war ended.)

Note, those aren't quests, which is why there isn't much branching. Think of them as bullet points of the back story, arranged into a flowchart to show interrelations. It's not near complete yet, but story work takes time. I enjoy it, but it's a lot of sitting around going 'And then..um...something happens over there to make that happen, but what? Hmm...'

I did do a little on the art side this weekend. A few subtle things, like grunging up the wood textures slightly and making the buildings look like they lean a little.

scarsofwargame.com/DevBlog/wp-content/uploads/2010/02/Warehouse-WIP-23.jpg
scarsofwargame.com/DevBlog/wp-content/uploads/2010/02/Warehouse-WIP-22.jpg
scarsofwargame.com/DevBlog/wp-content/uploads/2010/02/Warehouse-WIP-231.jpg
Then some chimneys and doors. Note, these are separate widgets you place on the building model, that's why some buildings have a ton of doors.

scarsofwargame.com/DevBlog/wp-content/uploads/2010/02/Warehouse-WIP-19.jpg
scarsofwargame.com/DevBlog/wp-content/uploads/2010/02/Warehouse-WIP-20.jpg
scarsofwargame.com/DevBlog/wp-content/uploads/2010/02/Warehouse-WIP-21.jpg

#1
02/09/2010 (8:09 am)

Really like how the buildings are coming along.
#2
02/09/2010 (4:21 pm)
I really like your models.
however, the cellar entrance UV mapping seems not correct.
You also should have additionnal textures (with planes for instance) like vegetation, shadows, or fouling, to make transitions between walls/objects smoother.

Good Work ! I'll follow your work closer.
#3
02/09/2010 (6:04 pm)
Definty looking great Gareth! Can't wait to see you game when it's finished:O)
#4
02/09/2010 (6:15 pm)
Looking solid, Gareth. I'm glad you post again about SoW here as well. Love the buildings.
#5
02/10/2010 (3:22 am)
Looks great! Also on a side note: imperfection is what makes a game so perfect in my eyes. Not everything needs to be dead on with design and texture work. Look at all the games out today and when you really look at them you'll notice they are not perfect. It adds character to the game. Of course I'm not saying slack on texture or model design. Just saying nothings perfect. Love the work, looking forward to seeing more!
#6
02/10/2010 (5:00 am)
Thanks guys :)

@Konrad : Glad to be posting here again. This weekly public update regime is working out great, I'm more disciplined and focused, and the regular feedback/encouragement is a nice motivation boost. Should have done it sooner :)
#7
02/14/2010 (1:42 am)
well every post, it keeps on getting even better! Love the houses, and looking forward to seeing some rendered shots in torque 3d