Gold Rush Mine Pack Released!
by Alan James · 02/03/2010 (2:06 am) · 14 comments
Hey Everyone!
It's finally here! Yeah! (Or should that be Yeehaw!?) The Gold Rush Mine Pack. I guess it ought to be really titled the Gold Rush Mine Construction Kit, but either way, it does the same thing.

The pack consists of a bunch of interconnectable mine sections that can be used to create a variety of different underground tunnel systems. There are about 30 corridor, entrance, intersection, and stairwell pieces, with another 40+ environment pieces including arched supports, broken supports, mine carts, rails, barricades, electrical lights, lanterns, wagons, water tower, crates, barrels and some other stuff I can't remember.
Here are the caveats. DTS, .DAE, .DIF(TGEA/T3D Version), .OBJ and .MAP source files are included. *ONLY* the DTS are LOD'd...In TGEA the DTS and the DIF both function well and fast, in T3D the .DAE level in the demo runs about 40 - 50 fps on my main system (P4 3.2, 2GB ram, nVidia 260 896mb). The DTS ought to do a little bit better with three to five Levels of Detail, and I would have used them in the demo, but it was complete prior to the DTS LOD work and it would have been a fairly complex level to build again from scratch.
The other thing is the Demo is based on the standard T3D demo that is 1.0.1 .exe compatible. That means that you can replace out the demo executable with the binary/pro executable from T3D version 1.0.1 and it will become fully editable. For some reason the T3D 1.1alpha is not quite so friendly in this regard. If anyone has a simple solution for the crash you get if you do use the T3D 1.1alpha exe, please let me know and I'll update the demo down the road.
Here is a partial look at the included content and some of the corridor sections in the original model editor:


[center]
Here are some screens from T3D:











And finally the video of the Gold Rush Mine Pack again, in case you somehow possibly were in the Antarctic and missed it previously:
[center]
So, now that this one's off my back, I'm going to knock out this week the Ancient Empires:Cambodia Pack. (It's pretty much done, a few things to tweak and a couple things to correct on re-export).
Following that I'm jumping back onto the SciFi Construction Kit, get all the DTS/DAE files exported, get all the LOD's in place and add a few models I have had in mind for it for the 1.0 Release. I'd keep an eye for that if all goes well by the end of this month.
Thanks again!
Alan
Oh, almost forgot... www.monsterpacks.com
It's finally here! Yeah! (Or should that be Yeehaw!?) The Gold Rush Mine Pack. I guess it ought to be really titled the Gold Rush Mine Construction Kit, but either way, it does the same thing.

The pack consists of a bunch of interconnectable mine sections that can be used to create a variety of different underground tunnel systems. There are about 30 corridor, entrance, intersection, and stairwell pieces, with another 40+ environment pieces including arched supports, broken supports, mine carts, rails, barricades, electrical lights, lanterns, wagons, water tower, crates, barrels and some other stuff I can't remember.
Here are the caveats. DTS, .DAE, .DIF(TGEA/T3D Version), .OBJ and .MAP source files are included. *ONLY* the DTS are LOD'd...In TGEA the DTS and the DIF both function well and fast, in T3D the .DAE level in the demo runs about 40 - 50 fps on my main system (P4 3.2, 2GB ram, nVidia 260 896mb). The DTS ought to do a little bit better with three to five Levels of Detail, and I would have used them in the demo, but it was complete prior to the DTS LOD work and it would have been a fairly complex level to build again from scratch.
The other thing is the Demo is based on the standard T3D demo that is 1.0.1 .exe compatible. That means that you can replace out the demo executable with the binary/pro executable from T3D version 1.0.1 and it will become fully editable. For some reason the T3D 1.1alpha is not quite so friendly in this regard. If anyone has a simple solution for the crash you get if you do use the T3D 1.1alpha exe, please let me know and I'll update the demo down the road.
Here is a partial look at the included content and some of the corridor sections in the original model editor:


[center]
Here are some screens from T3D:











And finally the video of the Gold Rush Mine Pack again, in case you somehow possibly were in the Antarctic and missed it previously:
[center]
So, now that this one's off my back, I'm going to knock out this week the Ancient Empires:Cambodia Pack. (It's pretty much done, a few things to tweak and a couple things to correct on re-export).
Following that I'm jumping back onto the SciFi Construction Kit, get all the DTS/DAE files exported, get all the LOD's in place and add a few models I have had in mind for it for the 1.0 Release. I'd keep an eye for that if all goes well by the end of this month.
Thanks again!
Alan
Oh, almost forgot... www.monsterpacks.com
About the author
#2
02/03/2010 (5:39 am)
Really great work Alan!
#3
Not Found
The requested URL *******/************/GM_T3D_1.0_AO.zip was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
I Fixed my error theres a space in your URL.
02/03/2010 (8:11 am)
CRYYYNot Found
The requested URL *******/************/GM_T3D_1.0_AO.zip was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
I Fixed my error theres a space in your URL.
#4
02/03/2010 (9:12 am)
Thanks Kevin for that catch...took me a minute to figure out where it was being added in but it's resolved now.
#5
02/03/2010 (10:23 am)
this looks awesome:)
#6
02/03/2010 (10:52 am)
Great work Alan! Let me take a look at my balance now.. :)
#7
02/03/2010 (3:31 pm)
Nice as always! Can you share any Cambodia screenshots soon? That sounds like an excellent architecture pack (and fun for the artist).
#8
02/03/2010 (6:03 pm)
these remind me of the palborouh mines in FF11... The hours I've spent dying in there...
#9
@Ronny, there are a couple screens here:
www.torquepowered.com/community/blogs/view/19251
And here are a couple screenshots:





It's loosely based on Angkor Wat and Ta Prohm stuff and as noted, the bulk of the model work is complete, but the one thing I really want to figure out some nice trees like the ones growing over the actual ruins there.
02/03/2010 (7:21 pm)
Thanks everyone!! @Ronny, there are a couple screens here:
www.torquepowered.com/community/blogs/view/19251
And here are a couple screenshots:





It's loosely based on Angkor Wat and Ta Prohm stuff and as noted, the bulk of the model work is complete, but the one thing I really want to figure out some nice trees like the ones growing over the actual ruins there.
#10
02/03/2010 (9:08 pm)
One word will suffice: Yes.
#11
02/04/2010 (6:02 pm)
I love these packs they look great!
#13
WAY TO GO! Looks super, glad you finally got that finished, was wondering how the updates were coming. Sweet. Congrats on the release!!! Woohhhooo!
Will
02/07/2010 (12:45 pm)
Alan,WAY TO GO! Looks super, glad you finally got that finished, was wondering how the updates were coming. Sweet. Congrats on the release!!! Woohhhooo!
Will
#14
Thanks again to everyone, anyone try out the demo yet who've picked up the pack or messed around a bit?
How are things working out, any glaring things I missed? Things to fix in a point release? Questions?
I'd also love to see some screens as you put your own imagination to work with the pack(s) and your projects.
Thanks again for all the encouragement and support!
02/07/2010 (11:37 pm)
Hey Will how's it been going?! And thanks!Thanks again to everyone, anyone try out the demo yet who've picked up the pack or messed around a bit?
How are things working out, any glaring things I missed? Things to fix in a point release? Questions?
I'd also love to see some screens as you put your own imagination to work with the pack(s) and your projects.
Thanks again for all the encouragement and support!

Torque Owner Maximillian Brewer