Cliche versus unCliche! Less Squinting. Forget How to Draw
by Steve Acaster · 01/20/2010 (1:46 pm) · 7 comments
I decided to take advantage of the New Year Sales - also getting in before VAT was going to go back up to 17.5% - to rid myself of the constantly malfunctioning Dell RAID setup which I've spent 3 years complaining about ... but not done anything decisive to stop complaining about it. Well I have now, getting a single Western Digital with more cache than the RAID, and also the new working copy of Vista ... I think it's called Windows7 ... but basically it's Vista without the bugs.
Also, whilst my folks had spent a month in the States jamming with 1950s rock stars, I'd swiped their digital TV to use as a monitor. I had quite liked this on the grounds that previously, on my old 20inch monitor I couldn't read text on the internet at full resolution and modeling in Blender was a pain. So I invested in some screen real estate and bought a 1080p TV to replace my monitor, and I can now see what I'm doing in full resolution without squinting. Or drop a resolution and everything is HUGE.
After a bit of "faffing", I got the brightness, contrast, colour to be the same as my monitor.

I feel a sudden need to explain that I don't really have the illustrated desktop background ...
Right, that's my budget for the next decade blown - back to deving.
I'd needed to come up with some sort of bad guys of a scary humanoid nature. So, I started on the Cliche. Scary Humanoid Monsters come in a variety of cliched forms ... they're cliches because they're humanoid and thus familiar, they look a bit like "us" because that's basically what they're based on (not to mention often in film they actually are a guy in a sweaty rubber suit), they are familiar and yet alien.
They are most often slow moving hunters, stalking their prey, creeping out of the background to eat/maul/shag the stupid human who is centre screen, waving a flashlight around to draw attention to themselves (apparently it all adds tension). They do come in sub-sections, zombie, Nosferatu (as opposed to sparkling vampires ... bawwwww), and the humanoid alien monster aka guy sweating in a rubber suit.
Mostly I just plan the visual stuff in my head and then model/texture it stream-of-consciousness style. However I decided to do a bit of pre-planning.

Which is when I forgot how to draw ...
The problem with the humanoid alien is that there is no way of avoiding the cliche of a certain HR Giger designed humanoid alien. It's either that or Blue Space Furries --- or a guy with pointy ears and blue blood.
At first I wanted a fairly smooth mix of grey bone and pink skin - and tried to swipe the mouth shape from the "pink thing" in Pan's Labyrinth. I didn't quite manage to get the same "choked look", but never mind (probably should have bloated the tongue out more).
Anyhow, this all caused plenty of frustration and I just couldn't get something that I liked --- so instead I decided to do something that was bearable, ditched the smooth bone/skin idea (the whole "grey" thing stank too much of cliche for this particular cliche) in favour of a rough, almost oxidized look with a hefty metal shine. Animations seemed okayish, I wanted a it to sort of strut or "mince" -- yes, "mince" -- as it lopes slowly(<--cliche) torwards at it's prey.

It's got big hands ... all the better for flailing around and battering the player ... like a zombie ... Giger's alien ... the rest of the slow moving humanoid monster cliches. So I decided to throw in an unCliche ... which might actually be a cliche in itself ... or ... something ...
Anyhow, the slightly glowing bits are the hint, and they wash around the model's body. Fade isn't currently functioning, so it's a bit on/off when it happens.
The initial tests were just based on collision events, and then redone so that it attacks via a raycast based on range from target (only about 4 metres). Purple Swirlyness, some damage via a smartbomb effect (doesn't hit teammates) that goes out to an area of around 8 metres rather than just hitting it's target, lots of impulse, no clawing. And as an added cliche - ondeath, it goes out with a bang! Energy Explosion Audio provided by my GPU fan running Torque - and then flanged in Audacity (if it sounded like that normally I think that there would be something very wrong!).
All-in-all, not as bad as it could have turned out, and the colourful explosion effect is quite nice, distracting and I think can generally cause some confusion in-game. Guess I need a variation on the theme, players love variety, and some sort of fast-moving-but-easier-to-kill-hunter-cliche is probably on the cards, some more humanoid aliens that can use guns, and then the really awkward task of making some scary starfish aliens which really look alien (pulls out the Lovecraft books) --- hope I remember how to draw by then ... I'm really out of practise.
And what they look like in action against a conventional army.
Also, whilst my folks had spent a month in the States jamming with 1950s rock stars, I'd swiped their digital TV to use as a monitor. I had quite liked this on the grounds that previously, on my old 20inch monitor I couldn't read text on the internet at full resolution and modeling in Blender was a pain. So I invested in some screen real estate and bought a 1080p TV to replace my monitor, and I can now see what I'm doing in full resolution without squinting. Or drop a resolution and everything is HUGE.
After a bit of "faffing", I got the brightness, contrast, colour to be the same as my monitor.

I feel a sudden need to explain that I don't really have the illustrated desktop background ...
Right, that's my budget for the next decade blown - back to deving.
I'd needed to come up with some sort of bad guys of a scary humanoid nature. So, I started on the Cliche. Scary Humanoid Monsters come in a variety of cliched forms ... they're cliches because they're humanoid and thus familiar, they look a bit like "us" because that's basically what they're based on (not to mention often in film they actually are a guy in a sweaty rubber suit), they are familiar and yet alien.
They are most often slow moving hunters, stalking their prey, creeping out of the background to eat/maul/shag the stupid human who is centre screen, waving a flashlight around to draw attention to themselves (apparently it all adds tension). They do come in sub-sections, zombie, Nosferatu (as opposed to sparkling vampires ... bawwwww), and the humanoid alien monster aka guy sweating in a rubber suit.
Mostly I just plan the visual stuff in my head and then model/texture it stream-of-consciousness style. However I decided to do a bit of pre-planning.

Which is when I forgot how to draw ...
The problem with the humanoid alien is that there is no way of avoiding the cliche of a certain HR Giger designed humanoid alien. It's either that or Blue Space Furries --- or a guy with pointy ears and blue blood.
At first I wanted a fairly smooth mix of grey bone and pink skin - and tried to swipe the mouth shape from the "pink thing" in Pan's Labyrinth. I didn't quite manage to get the same "choked look", but never mind (probably should have bloated the tongue out more).
Anyhow, this all caused plenty of frustration and I just couldn't get something that I liked --- so instead I decided to do something that was bearable, ditched the smooth bone/skin idea (the whole "grey" thing stank too much of cliche for this particular cliche) in favour of a rough, almost oxidized look with a hefty metal shine. Animations seemed okayish, I wanted a it to sort of strut or "mince" -- yes, "mince" -- as it lopes slowly(<--cliche) torwards at it's prey.

It's got big hands ... all the better for flailing around and battering the player ... like a zombie ... Giger's alien ... the rest of the slow moving humanoid monster cliches. So I decided to throw in an unCliche ... which might actually be a cliche in itself ... or ... something ...
Anyhow, the slightly glowing bits are the hint, and they wash around the model's body. Fade isn't currently functioning, so it's a bit on/off when it happens.
The initial tests were just based on collision events, and then redone so that it attacks via a raycast based on range from target (only about 4 metres). Purple Swirlyness, some damage via a smartbomb effect (doesn't hit teammates) that goes out to an area of around 8 metres rather than just hitting it's target, lots of impulse, no clawing. And as an added cliche - ondeath, it goes out with a bang! Energy Explosion Audio provided by my GPU fan running Torque - and then flanged in Audacity (if it sounded like that normally I think that there would be something very wrong!).
All-in-all, not as bad as it could have turned out, and the colourful explosion effect is quite nice, distracting and I think can generally cause some confusion in-game. Guess I need a variation on the theme, players love variety, and some sort of fast-moving-but-easier-to-kill-hunter-cliche is probably on the cards, some more humanoid aliens that can use guns, and then the really awkward task of making some scary starfish aliens which really look alien (pulls out the Lovecraft books) --- hope I remember how to draw by then ... I'm really out of practise.
And what they look like in action against a conventional army.
About the author
One Bloke ... In His Bedroom ... Making Indie Games ...
#2
Initially they couldn't hit squat, then they were all super-snipers, and eventually somewhere inbetween, they still had the obvious advantage of ranged, automatic gunfire - but it was much more of a contest.
The impulse from the alien attacks do send the troops flying around quite a bit.
01/20/2010 (3:47 pm)
Nothing as thoughtful as displacement, Ted. The troops are just running to waypoints halfway between the rival spawnpoints - just so I could force an engagement and test my stalker/hunter AI, as well as tweaking the settings for the likelihood of the troops themselves getting a headshot on the bad guys to stop them.Initially they couldn't hit squat, then they were all super-snipers, and eventually somewhere inbetween, they still had the obvious advantage of ranged, automatic gunfire - but it was much more of a contest.
The impulse from the alien attacks do send the troops flying around quite a bit.
#3

Congrats on the new monitor and Windows 7. Hope you got the 64 bit version. You will soon find out Windows 7 is much more than just Vista without bugs. IMHO it is easily the best OS that has ever been. MS or otherwise.
01/21/2010 (11:33 am)
The head kinda reminds me of Rigel from farscape
Congrats on the new monitor and Windows 7. Hope you got the 64 bit version. You will soon find out Windows 7 is much more than just Vista without bugs. IMHO it is easily the best OS that has ever been. MS or otherwise.
#4
Today me also I went out to buy a copy of win7 64 bit (clean installation needed because as a stupid when a year ago I buy this machine I opted for the 32bit OS scared about possible problems with old software) but unfortunately I went home with nothing in my hands since I try in 3 shop and all had only a german language copy (I live in a mix-language zone -italian/german-) and that's no option for me since in four years I live there I learned pretty nothing german language... (my partner who is german mother-language always complain about that eehhehe...) :-P
So I think in the next minutes I will order it online and wait it will arrive next week...
Oh, I'm completely out of topic, forgive me sometimes I like it :-P
01/21/2010 (12:02 pm)
Ahah Steve, nice blog! :-DToday me also I went out to buy a copy of win7 64 bit (clean installation needed because as a stupid when a year ago I buy this machine I opted for the 32bit OS scared about possible problems with old software) but unfortunately I went home with nothing in my hands since I try in 3 shop and all had only a german language copy (I live in a mix-language zone -italian/german-) and that's no option for me since in four years I live there I learned pretty nothing german language... (my partner who is german mother-language always complain about that eehhehe...) :-P
So I think in the next minutes I will order it online and wait it will arrive next week...
Oh, I'm completely out of topic, forgive me sometimes I like it :-P
#5
01/21/2010 (12:44 pm)
Actually guys, I installed 32bit (got both disks though) as it's what I'm used to - and mostly 'cos I've never (been bothered enough to have) worked out what the big difference is ...
#6
01/21/2010 (1:39 pm)
I love you monitor and aliens, but the walking animation looks a bit odd.
#7
Anyway, nice work. Nothing sticks it in the face of a cliche like pink racing stripes! ;)
01/21/2010 (7:29 pm)
What? Where did my comment go? I posted a comment and it seems to have been eaten by a passing Grue. No matter that the comment was probably shorter than this complaint!Anyway, nice work. Nothing sticks it in the face of a cliche like pink racing stripes! ;)

Torque 3D Owner Ted Southard