Talk is Cheap
by Eric Preisz · 01/15/2010 (7:15 pm) · 42 comments

It’s day ten of being in my new position and I’m having the time of my life. I owe a lot to Torque, and paying my dues is a pleasure. We’ve been very busy. Talk is cheap, and while I could fill a blog with glittering generalities of the future, I’d prefer to tell you what we’ve done in the past ten days and let you develop your own conclusions. Simple and sweet –I’ve got to get back to work.
![]() Strategy TeamCongratulations to Matt Fairfax, Derek Bronson, and Michael Perry; they are our new strategy team. They are the best of the best, and provide a diversified balance for developing a strategy that represents what is really important to us: community, technology, and business. We had our first strategy meeting atop the tallest building west of the Mississippi -there’s no better way to think big than to view all of Las Vegas from 1000 feet above the strip. | ![]() |

Quality Assurance and Usability
Quality Assurance and Usability – We are proud to announce our new relationship with the Full Sail Institute for Research and Entertainment. Under the guidance of the Director of Research, Dr. Shawn Stafford, a PhD. In Applied Experimental and Human Factors Psychology, they will be providing a custom built quality assurance and usability lab that will help us deliver a higher standard for usability and quality; this will let our feature developers focus on new functionality that will help our users deliver world class games. I’ve worked closely with many of the staff and have high expectations for their work. It’s great to have Full Sail on board with our vision; and we are excited to be working so closely with another great University.![]() | ![]() Global Game JamTo support our belief in community and outreach, we decided six days ago to participate in the Global Game Jam. Scratch that…we did more than commit to participate, we went all in. Not only will we be offering free trials of our binary engine, we are also hosting a Las Vegas location. To represent our new dedications, we decided to pick the Red Rock Casino, a high-class, high-end casino on the west end of town. Do we have the hottest GGJ location or what? To really hit the ball out of the park, we asked our CEO Lou Castle, who needs no introduction, to deliver a message on rapid prototyping. Lou embraced rapid prototyping on his last game which he happened to work on with Steven Spielberg ( name drop ). This is going to be an amazing event; my only reservation is the short notice of our participation. I wish you all could be here and build your next game in our new town. You can register for our location shortly on the Global Game Jam website. |


Torque Binary
We announced in December that the binary version of Torque would be available for $100 per license. While free is nice, the price allows us to invest and provide more value to the product. We are extending the $100 price until March 31st to accommodate your push to GDC.
Managing Expectations
We will always strive to properly manage your expectations and deliver accordingly. This is easier said than done; but we will always strive towards this goal. We’ve changed some of the language on the site to reduce the farther reaching promises. We’ve set the bar high. And while there will be bumps along the way, I hope these actions represent and deliver a new sense of positive change within our community.We have more in the works that we can’t share with you at this time, but I can’t wait until we can. So if you like what you’ve read, support us. Purchase that pack you were waiting to buy. Take the plunge to Torque3D Pro. Give Torque Binary a try. Still skeptical? No problem, we look forward to earning your support in the near future.
Regards,
Eric Preisz
About the author
Manager, Programmer, Author, Professor, Small Business Owner, and Marketer.
#22
01/16/2010 (11:23 am)
I am in Las Vegas, When is it scheduled?
#23
This event is really important for us. I attended part of the event last year and from that experience, felt it was necessary for us to partake.
I'm really excited to participate and observe ( this isn't a Torque specific event BTW ). To me, usability is not just about us using the tools, or asking opinions about the tools. It's about watching people use the tools. That is the purest form of the data we need.
01/16/2010 (1:21 pm)
@JesseL - the details aren't finalized, but will be available soon -again, we just threw our hat into the ring less than a week ago. The event is 29th, 30th, and 31st.This event is really important for us. I attended part of the event last year and from that experience, felt it was necessary for us to partake.
I'm really excited to participate and observe ( this isn't a Torque specific event BTW ). To me, usability is not just about us using the tools, or asking opinions about the tools. It's about watching people use the tools. That is the purest form of the data we need.
#24
It would be great to have new deal: "buy TGB now and get Torque 2d later"
01/16/2010 (4:28 pm)
I am waiting some news about "Torque 2d". "binary version of Torque 3d" it's great deal, but I hope to start from 2d first. It would be great to have new deal: "buy TGB now and get Torque 2d later"
#25
I can say without reservation that Torque is in good hands. I look forward to 2010 with Torque.
As a side note the small game company I'm currently running with another of Eric's past students is looking for a solution to speed the development of our future products(which is how I stumbled on this in the first place). We've been courting several others, but I think this seals it.
01/16/2010 (11:46 pm)
First, I am a Full Sail alumni (August '09) and previous student of Eric's. During the time that I was in his class I was amazed by his knowledge of games programming and techie stuff in general but more so by his level of passion for the industry as a whole. He brought that to the classroom everyday. He saw a lot of students and may not remember me, but I remember him for that reason.I can say without reservation that Torque is in good hands. I look forward to 2010 with Torque.
As a side note the small game company I'm currently running with another of Eric's past students is looking for a solution to speed the development of our future products(which is how I stumbled on this in the first place). We've been courting several others, but I think this seals it.
#26
For those who don’t know, I taught Video Game Optimization ( GPU, CPU, and memory focused ) and chaired Artificial Intelligence, Software Engineering, Machine Architecture I & II.
Teaching there was great. I learned 99% of my graphics knowledge on my days off in college. I read Game Developer Magazine from front to back and didn’t have a clue what I was reading for quite some time ( still have all those mags BTW ). It took a long time but I got there. It was great to be a part of others learning process so that they didn’t have to go about it the way I did.
01/17/2010 (2:33 pm)
@Jamie - Thanks for the kind words. I taught over a 1000 students while at Full Sail and I tend to remember names and faces but it can be hard to link the two together. I definitely remember your name.For those who don’t know, I taught Video Game Optimization ( GPU, CPU, and memory focused ) and chaired Artificial Intelligence, Software Engineering, Machine Architecture I & II.
Teaching there was great. I learned 99% of my graphics knowledge on my days off in college. I read Game Developer Magazine from front to back and didn’t have a clue what I was reading for quite some time ( still have all those mags BTW ). It took a long time but I got there. It was great to be a part of others learning process so that they didn’t have to go about it the way I did.
#27
^Brilliant^
01/17/2010 (2:52 pm)
""For those who don’t know, I taught Video Game Optimization ( GPU, CPU, and memory focused ) and chaired Artificial Intelligence, Software Engineering, Machine Architecture I & II.""^Brilliant^
#28
Best wishes for your new role also if I'm sure you don't need wishes :-)
Torque got better & better last year and if this year Torque team will progress at the same rhythm it will really deserve an oscar ;-)
Keep up the good work guys you really delivered us really good products!
01/17/2010 (6:27 pm)
Eric, happy to read you! :-)Best wishes for your new role also if I'm sure you don't need wishes :-)
Torque got better & better last year and if this year Torque team will progress at the same rhythm it will really deserve an oscar ;-)
Keep up the good work guys you really delivered us really good products!
#29
Or is this TGEA all over again?
01/18/2010 (12:49 am)
When will get the modularized source code rewrite in Torque3D? Or is this TGEA all over again?
#30
01/18/2010 (5:46 am)
@Black Tengu - Way off topic. Please use the forum or wait for our next Torque 3D blog.
#31
So...hmm...I'm trying to figure out who's who in that photo of the 4 henchmen...lol. I've got Michael Perry pegged but not sure on the others...
Btw, how do you pronounce Preisz? Just give me a 'sounds like'...
01/18/2010 (2:24 pm)
Good luck to all of you! Good to see all the new excitement!So...hmm...I'm trying to figure out who's who in that photo of the 4 henchmen...lol. I've got Michael Perry pegged but not sure on the others...
Btw, how do you pronounce Preisz? Just give me a 'sounds like'...
#32
01/18/2010 (2:41 pm)
@Scot - From left to right: Eric, Derek, Myself, and Matt. I believe the best pronunciation is "price", without a soft z sound at the end.
#34
01/18/2010 (2:44 pm)
That's right, "price". But I've learned to take anything close. I once got feedback from one of my students on a critique that said, "Eric constantly misspells his last name."
#35
01/18/2010 (2:53 pm)
Preisz is a good surname, I've had to live with "Melvyn" for so long and have been called "Mervin", "Marvin", "Melton", "Marlin" etc. That and every annoying geek in any 80s film seemed to be called "Melvin", err, maybe that one fits. ;)
#36
Not that I did that or anything.
01/18/2010 (3:34 pm)
Oh sure, you can ask how to pronounce his last name, but then you avoid all the social awkwardness of not knowing how for two years before finding out.Not that I did that or anything.
#37
01/18/2010 (5:05 pm)
Wow, great news guys!! I couldn't imagine a better Torque strategy "dream team". Looking forward to the coming year!
#38
01/19/2010 (11:40 pm)
If I wanted to stand in on your GGJ session at the Red Rock how would I get in? I am not familiar with the process.
#39
01/20/2010 (12:12 am)
JesseL, we are just wrapping up a few remaining details. Once we finalize everything we will post a blog with all the instructions.
#40
We announced in December that the binary version of Torque would be available for $100 per license. While free is nice, the price allows us to invest and provide more value to the product. We are extending the $100 price until March 31st to accommodate your push to GDC.<---
AAAAAAAAAAAAAAAAAAAAAAAA!!!!!!! please don`t tell me that Torque binary will not be available again after march 31. :((((((((((((
02/18/2010 (5:49 pm)
--->Torque BinaryWe announced in December that the binary version of Torque would be available for $100 per license. While free is nice, the price allows us to invest and provide more value to the product. We are extending the $100 price until March 31st to accommodate your push to GDC.<---
AAAAAAAAAAAAAAAAAAAAAAAA!!!!!!! please don`t tell me that Torque binary will not be available again after march 31. :((((((((((((



Torque Owner Leroy Frederick