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Teenagers...people wouldn't even know

by Maximillian Brewer · 01/11/2010 (8:30 pm) · 51 comments

Hey guys,

A little something about Young Devs

Well, i've been thinking a lot, as I spend time around the blogs and forums. I think people who use these forums for get who the people they are talking to are. And especially the younger developers here. It's no secret, that most people know of Matt Young, as the awesome teenage developer (which i agree with, and think he is doing some awesome stuff!) but there are others out there.

I think it would be good for Torque Powered to make some sort of note of this. Because I know from personal experience (being only 14) that it is hard for us to compete. We face lake of funding, limited resources, and time. One example of this is my wish to develop an iPhone game. For me, this involved spending a lot of time to earn enough money to buy the necessary engine. And after more than 3 months, I was finally able to afford iTGE. And from this, and other stories of teenagers using their enthusiasm and commitment to work towards a dream, I think more recognition of "Young Devs" needs to be made.

Also, making it known who we are, and that we are teenagers would be great, because I know that for example, Alexander (a friend of Matt Young) didn't even know I was 14 until 2 weeks ago.


My Projects

Well, I haven't posted much about my development porject of late, and many of you may not have seen me around here before, but as an introduction, my name is Max Brewer, teenager developer, and have a dream of making iPhone and Nintendo Wii games.

1) Project: Goth

Through these holidays (extending in Australia :D) I wanted to make an iPhone game. Came up with an idea, and started developing. Just wanted to share with you guys some of my concept idea for the game.

Sarai is a borderline schizophrenic teenage girl, who wears black boots, a short tartan skirt, white shirt with a heart image on it, and multiple chains and bangles. One day, Sarai goes to visit an ancient temple with her young brother, where they find a secret passageway. The two siblings follow the passageway, until they reach a secret chamber. Inside the chamber is a stone of Yantium. Sarai and her brother slowly move towards it, and reach out to touch it. When they touch it, a dark entity known as The Juggernaut is summoned, and takes control of Sarai and her brother. Sarai infiltrates The Juggernaut and sees how to kill him, but when she recovers, her brother is gone, captured.
The Juggernaut spreads, gaining power through this rare rock, Yantium. Sarai knows that burning all the stores of Yantium will remove his source of power, and therefore weaken him. Once he is weak, The Juggernaut is vulnerable, and can be killed.

So that's my concept idea, and have started working on levels with a bit of help from fellow "Young Dev", Alexander.

Project: Art

After spending time working on my 3D iPhone game, I ran into some problems with the 3D iPhone engine (which are being fixed as we speak, thanks Luma) and so wanted to look into the 2D engine which seems more successful at the moment. I haven't got much of a detailed idea, but am planing on making a colourful 2D platformer. My vision is to have it set in a beautifully coloured and painted (PD particles :D ) environment.

JESTA

A project that is quite weird, but I have been asked by my school to make an educational game! So, another task a head of me is to work on an educational game designed to teach Year 10 Chemistry (being in year 9, that could be a problem XD)

Plan is to make a sci-fi game built with Torque 3D. Unfortunately I only could afford the binary on the super awesome deal for $100, so i'm not sure how i'm going to do this, when AFX is necessary for the complex battle system, and that means i need the source :( *fingers crossed for a miracle*

Finsihing up

Well i hope that my blog has been a good read, and informative on the stresses and conditions that Young Devs face. I wish you guys luck in all you project (especially you awesome young devs!) and hope you have a successful year.

Thanks for your time.
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#41
01/14/2010 (7:59 pm)
Quote:We would get a new resource every 5mins o.O
It'd be a glorious mess!
#42
01/14/2010 (8:39 pm)
I want that amount of resources... no one would ever need to make anything themselves! there would be a resource on everything...

Zombie apocalypse starter kit would be nice :D
#43
01/14/2010 (8:43 pm)
lol...what would it have? melee, blood particles that appear on attack, zombie models with zombie ai?

i'm making a game with all this stuff, pretty easy:

- Melee resource/modified gun weapon

- Red particles -> on collision (similar to when you walk in water

- zombie models (content packs or model them yourself)

-UAISK!
#44
01/14/2010 (9:23 pm)
Quote:
I want that amount of resources... no one would ever need to make anything themselves

The fatal flaw in your logic is, of course, that the resources have to be made by somebody first!
#45
01/14/2010 (9:47 pm)
Thats where you are wrong... some...how... XD
#46
01/14/2010 (11:13 pm)
Solution-someone will make a resource generater.
#47
01/14/2010 (11:54 pm)
My army of resource-typing monkeys will get right on it... sooner or later they're bound to create a STRIPS planning architecture for me...
#48
01/15/2010 (3:59 am)
MY army of resource monkeys sit at another computer and play as the AI... think left 4 dead versus...
#49
01/15/2010 (11:17 am)
lol resource generator!

We need a Resource Generator to create a Make My Game Button!

No human involvement at all!
#50
01/15/2010 (7:10 pm)
They already have that... anyone heard of FPS creator? It's close enough :)
#51
01/16/2010 (6:08 am)
Quote:No human involvement at all!

Just wait until "they" immanentize the singularity
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