RPG Anime Character Set - Boy and Girl Free
by Kevin Mitchell · 01/09/2010 (10:34 am) · 7 comments
Well since this is free I guess I can submit it to resources instead of a blog's comment post. I have two free characters made with my pack that I'm sure you all have seen in the blogs and other places.

.MAX and .Dae Format
RPG Anime Character Boy FREE SAMPLE

.MAX and .Dae Format
RPG Anime Character Girl FREE SAMPLE
I hope you enjoy.

.MAX and .Dae Format
RPG Anime Character Boy FREE SAMPLE

.MAX and .Dae Format
RPG Anime Character Girl FREE SAMPLE
About the author
Riding Solo since 2005. Current Project: Fated World 2005-Present RPG Engine Tool Kit - Now available.
#2
01/11/2010 (1:43 am)
Thanks alot man!
#3
01/11/2010 (4:33 pm)
If you like this be sure to get the kit there's more free add ons coming for it later
#4
02/02/2010 (7:23 am)
Thanks for nice resource! How can I make playable these characters? I tried add following code but characters are not used it.singleton TSShapeConstructor(Girl01Dae)
{
baseShape = "./Girl01.dae");
};
function Girl01Dae::onLoad(%this)
{
%this.addSequence("art/shapes/actors/Gideon/player_root.dsq", "root", "0", "502");
%this.addSequence("art/shapes/actors/Gideon/player_forward.dsq", "run", "0", "502");
%this.addSequence("art/shapes/actors/Gideon/player_back.dsq", "back", "0", "502");
%this.addSequence("art/shapes/actors/Gideon/player_side.dsq", "side", "0", "502");
%this.addSequence("art/shapes/actors/Gideon/player_lookde.dsq", "look", "0", "502");
...
}
#5
02/02/2010 (8:02 am)
Sorry I corrected it (I removed bracked in baseShape line)
#6
singleton Material(Villager02_Material__74)
{
mapTo = "Material__74";
diffuseMap[0] = "Ears_AnimeHeadParts";
normalMap[0] = "";
specularMap[0] = "";
diffuseColor[0] = "1 1 1 1";
specular[0] = "0 0 0 1";
specularPower[0] = 2;
doubleSided = false;
translucent = false;
translucentBlendOp = "None";
};
I'm using Torque 3D.
Just thought you might wanna know.
05/11/2010 (3:45 pm)
The boy has a few errors. Didn't try the girl. The boy's DAE file references a folder on your desktop for several of the image paths instead of a relative path. The following code in your material.cs file was causing errors. I commented this section out and it worked:singleton Material(Villager02_Material__74)
{
mapTo = "Material__74";
diffuseMap[0] = "Ears_AnimeHeadParts";
normalMap[0] = "";
specularMap[0] = "";
diffuseColor[0] = "1 1 1 1";
specular[0] = "0 0 0 1";
specularPower[0] = 2;
doubleSided = false;
translucent = false;
translucentBlendOp = "None";
};
I'm using Torque 3D.
Just thought you might wanna know.
#7
05/11/2010 (4:19 pm)
Thanks usually all I do is reload everything on shape editor. I wonder if it does that on export 
Torque 3D Owner Dreamarvel