Unearthly Challenge '09 | GremlinsInGame | Castello Guerra
by Dustin Sims · 11/24/2009 (2:07 am) · 4 comments
The Unearthly Challenge 2009 deadline has come and gone.
It was a very good learning experience for all of us on team GremlinsInGame.
Here are the final submitted beauty shots.
(All Captured in Torque 3D)
Beauty Shot #1:

Beauty Shot #2:

WireFrame Shot:

Concept Shot:

You can find my entry blog over at GameArtisans.org here
Unearthly Challenge '09 | GremlinsInGame | Castello Guerra
Thanks and goodnight!
It was a very good learning experience for all of us on team GremlinsInGame.
Here are the final submitted beauty shots.
(All Captured in Torque 3D)
Beauty Shot #1:

Beauty Shot #2:

WireFrame Shot:

Concept Shot:

You can find my entry blog over at GameArtisans.org here
Unearthly Challenge '09 | GremlinsInGame | Castello Guerra
Thanks and goodnight!
#2
I belive there is like and eye or something next to the camera speed slider, and if you click on it there will be a whole list of displaying/not displaying items. Wireframe should be an option in there.
11/24/2009 (9:26 am)
@Stephen: I belive there is like and eye or something next to the camera speed slider, and if you click on it there will be a whole list of displaying/not displaying items. Wireframe should be an option in there.
#3
To do wireframe you use the visibility layers panel under the view menu.
It allows you to toggle all kinds of things on and off such as lighting, wireframe, normals view, shadows, etc..
Im going to have to go find your entry..
Who did you go with, didnt see it mentioned on your previous blog here?
Gameartisans,.. polycount?
11/24/2009 (9:28 am)
Stephen,To do wireframe you use the visibility layers panel under the view menu.
It allows you to toggle all kinds of things on and off such as lighting, wireframe, normals view, shadows, etc..
Im going to have to go find your entry..
Who did you go with, didnt see it mentioned on your previous blog here?
Gameartisans,.. polycount?
#4
@Dustin: I'll have to check that out. I posted on Polycount, I think I only showed my Obelisk in my previous blog, I did post in the UE thread with you guys. http://boards.polycount.net/showthread.php?t=66858
11/24/2009 (12:08 pm)
@Matt: Thanks!@Dustin: I'll have to check that out. I posted on Polycount, I think I only showed my Obelisk in my previous blog, I did post in the UE thread with you guys. http://boards.polycount.net/showthread.php?t=66858

Torque Owner Stephen Scott
Algitt Studios LLC