Game Development Community

dev|Pro Game Development Curriculum

Unearthly Challenge '09 | GremlinsInGame | Castello Guerra

by Dustin Sims · 11/24/2009 (2:07 am) · 4 comments

The Unearthly Challenge 2009 deadline has come and gone.

It was a very good learning experience for all of us on team GremlinsInGame.

Here are the final submitted beauty shots.
(All Captured in Torque 3D)

Beauty Shot #1:

www.simsgamestudio.com/images/beautyshot1_med.jpg

Beauty Shot #2:

www.simsgamestudio.com/images/beautyshot2_med.jpg

WireFrame Shot:

www.simsgamestudio.com/images/wireshot_med.jpg


Concept Shot:

www.simsgamestudio.com/images/beautyshotconcepts_med.jpg




You can find my entry blog over at GameArtisans.org here

Unearthly Challenge '09 | GremlinsInGame | Castello Guerra


Thanks and goodnight!

#1
11/24/2009 (4:47 am)
Nice! How did you get it to wireframe? I had to submit mine without a wireframe because i didn't know how to display wireframe in T3D.
#2
11/24/2009 (9:26 am)
@Stephen:

I belive there is like and eye or something next to the camera speed slider, and if you click on it there will be a whole list of displaying/not displaying items. Wireframe should be an option in there.
#3
11/24/2009 (9:28 am)
Stephen,

To do wireframe you use the visibility layers panel under the view menu.
It allows you to toggle all kinds of things on and off such as lighting, wireframe, normals view, shadows, etc..
Im going to have to go find your entry..
Who did you go with, didnt see it mentioned on your previous blog here?
Gameartisans,.. polycount?
#4
11/24/2009 (12:08 pm)
@Matt: Thanks!
@Dustin: I'll have to check that out. I posted on Polycount, I think I only showed my Obelisk in my previous blog, I did post in the UE thread with you guys. http://boards.polycount.net/showthread.php?t=66858