Game Mechanics Kit 1.2.6 and some news on GuideBot
by Yuri Dobronravin · 11/10/2009 (4:16 pm) · 17 comments

Greetings!
GMK 1.2.6 for T3D version 1.0.1 and TGEA 1.8.2 is out.
There were a minor bug fixes as well.
If you are a registered user of GMK you can get it right now if you'll email me at logicking@logicking.com with subject "GMK 1.2.6". Please don't forget to write your email/account at GarageGames.com. You can learn more at GMK's Developers Store Page.
Our team were extremely busy for a past couple of months with other projects.
And our GuideBot is also in very active development as well.
Hopefully, I will dedicate my next blog solely to GuideBot.
Now I can tell you about GuideBot's features we already accomplished:
- Sensoring and memory system - bot can see opponents and remember them in so called memory frames.
Bot also evaluates and chooses target of highest priority. Sensoring system makes bot's behavior more naturalistic and can be used for stealth games, when bot hearing and sight isn't perfect and player can stay hidden.
# Customizable behavior controllers - Fighting, chasing, fleeing, hiding controllers are already implemented. Custom controllers can be added either from scripts or C++.
# Weapons controllers - Bot can attack enemy using various weapons (including grenades). Bot can use obstacles (including dynamic ones like physics boxes, barrels etc) as covering point to target opponents from.

# Advanced AI animation system - there are animation states for bot that can be customized using TorqueScript. You can create human-like bots as well as other creatures (dogs, horses, monsters etc). All you have to do is to provide animations of certain type for specific states (running, strafing, walking, attacking, siting etc)

Hopefully alpha version of GuideBot will be available in a few weeks.
#2
11/10/2009 (4:29 pm)
Awesome work Indeed!
#3
I must say though, that that guy with that bow makes me drool -to an extent where I think Im going to settle for this one...
Really nice looking stuff :)
11/10/2009 (4:46 pm)
I have been reading a bit today, about BrYcE's AI (again), Tactical AI Kit and now I see this. Jeez what to pick of all the AI things being offered...I must say though, that that guy with that bow makes me drool -to an extent where I think Im going to settle for this one...
Really nice looking stuff :)
#4
11/10/2009 (6:41 pm)
counting it down, can't wait!
#5
11/10/2009 (8:17 pm)
GuideBot is looking really good and I'm sure will tie in nicely with GMK which is great :-).
#6
11/10/2009 (9:48 pm)
ya a new version, cant wait for more info on Guidebot
#7
11/11/2009 (5:26 am)
I'll be buying the Guidebot the minute it is out, looks great :)
#8
I have some questions about GuideBot
1) This is a separate product from GMK kit, right?
2) How does perception & sensoring works since you mention it can be used in stealth games? For instance does the bot detect player on how well lit it is? I.e, player stays in dark, it is not detected by the bot, player comes to light, bot detects it
11/11/2009 (8:34 am)
Yuri, this sounds very exciting!I have some questions about GuideBot
1) This is a separate product from GMK kit, right?
2) How does perception & sensoring works since you mention it can be used in stealth games? For instance does the bot detect player on how well lit it is? I.e, player stays in dark, it is not detected by the bot, player comes to light, bot detects it
#9
11/11/2009 (11:40 pm)
very nice, remember me half life 2 AI
#10
1) This is a separate product from GMK kit, right?
Yes. It's general AI middleware. However it will be compatible with GMK.
2) Perceprion allows sensor to accamulate information from different sensors into one memory frame. For example AI can see and hear enemy at the moment and with 100% probablity identify enemy's position as point in 3d. Or AI can just hear the enemy, so position will be set as a sphere of certain radius.
Currently there's no link between dynamic lighting and eyesight, however it can be done by adding more formulas to sight calculation.It will fit current sensor system well.
11/12/2009 (4:47 am)
@penbit1) This is a separate product from GMK kit, right?
Yes. It's general AI middleware. However it will be compatible with GMK.
2) Perceprion allows sensor to accamulate information from different sensors into one memory frame. For example AI can see and hear enemy at the moment and with 100% probablity identify enemy's position as point in 3d. Or AI can just hear the enemy, so position will be set as a sphere of certain radius.
Currently there's no link between dynamic lighting and eyesight, however it can be done by adding more formulas to sight calculation.It will fit current sensor system well.
#11
11/18/2009 (1:18 pm)
Very Interesting, I will definitely be getting this, do you have a price yet ?
#12
Price will be similar to GMK, probably a bit higher.
GMK users will get significant discount.
11/18/2009 (1:20 pm)
@Rapid Fire (Tilan G)Price will be similar to GMK, probably a bit higher.
GMK users will get significant discount.
#13
is there a full feature list for guidebot yet?
11/20/2009 (12:10 pm)
how are things progressing?is there a full feature list for guidebot yet?
#14
Hopefully I will do new blog next week with some video as well.
11/20/2009 (12:11 pm)
@Donald TealHopefully I will do new blog next week with some video as well.
#15
11/20/2009 (12:16 pm)
Most of my buildings already have a nav mesh do to previous use of a different AI system. Is there any info on how the nav mesh for Guide bot will be set up?
#17
11/20/2009 (4:13 pm)
I was wondering, does GMK support Melee at all (swordfights)? Also, I noticed by default the character does not collide with tapestries, for example, I was wondering if it was possible to make that happen.
Torque Owner Stephen
GearedMind Studio